Rust Data

rustdata.spaceservers134.255.222.49:21104.ipynb

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Online 134.255.222.49:21100 checked 9m ago

4Netplayers Rust PB

moddedoxide

Connect

srv = rust.server("134.255.222.49:21104")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #10,656 # top 48%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 05:31 UTC27d ago 0 NaN running 0
1 Tue 29 Sep, 19:30 UTC30d ago 2 held half 2.4 days 1
2 Mon 28 Sep, 17:37 UTC31d ago 2 NaN 1.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1724111549
Map of 4Netplayers Rust PB
map
Custom Map
size
4000
seed
1724111549

Server

srv.info()
address
134.255.222.49:21100
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 05:31 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average59/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average96/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average103/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

Quick answers

From the figures on this page.

Population

How does 4Netplayers Rust PB compare in the rankings?

Rank #10,656 on seven-day player hours for 4Netplayers Rust PB, within the top 48% of all ranked servers.

What population does 4Netplayers Rust PB carry?

Current row: 0 players on 4Netplayers Rust PB, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on 4Netplayers Rust PB?

Server fps over the last 48 hours averages 29; the floor is 25. Entity numbers reached 107,097, and that includes buildings, deployables and the rest. Memory peaked at 3,688 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does 4Netplayers Rust PB run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust PB. The protocol has to match before you can join, and Steam does the updating.

Is 4Netplayers Rust PB up, and what does its uptime show?

Online is the state at the latest refresh for 4Netplayers Rust PB. The uptime it reports puts the last restart about 13 hours ago. 149 of 168 hours up over the last 7 full days, or 89%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does 4Netplayers Rust PB run from?

There is no region published for 4Netplayers Rust PB. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 134.255.222.49:21100.

Settings and map

Which rules apply on 4Netplayers Rust PB, and what settings?

You will not find a gather rate in the string 4Netplayers Rust PB. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has 4Netplayers Rust PB selected?

Size 4,000, seed 1724111549: the procedural map on 4Netplayers Rust PB, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

On what schedule does 4Netplayers Rust PB wipe?

4Netplayers Rust PB wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 16 hours ago, and that is the one in play.

What is wipe day on 4Netplayers Rust PB like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Where does 4Netplayers Rust PB appear among Rust Data lists and filters?

These Rust Data lists include 4Netplayers Rust PB: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust PB?

Read by the game's server browser, the tags 4Netplayers Rust PB publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join 4Netplayers Rust PB?

In Rust, F1 opens the console: type client.connect 134.255.222.49:21100. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,514 players 11,817 servers online