Online 134.255.222.61:20300 checked 29m ago
4Netplayers Rust Server Ines
Connect
srv = rust.server("134.255.222.61:20304")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 13:32 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 134.255.222.61:20300
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 13:32 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server Ines compare in the rankings?
Over the last seven days 4Netplayers Rust Server Ines sits at #13,815 on player hours, in the top 62% of ranked servers.
How many players does 4Netplayers Rust Server Ines hold at once?
Current row: 0 players on 4Netplayers Rust Server Ines, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.
Server data
How smoothly does 4Netplayers Rust Server Ines run?
Server fps over the last 48 hours averages 30; the floor is 28. The entity count peaked at 91,377, covering buildings, deployables and the rest of the world. Memory peaked at 2,130 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does 4Netplayers Rust Server Ines run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server Ines. The protocol has to match before you can join, and Steam does the updating.
Is 4Netplayers Rust Server Ines up, and what does its uptime show?
4Netplayers Rust Server Ines reports itself online at the current refresh. Count back 6 hours from its reported uptime to get the last restart. 110 of 168 hours up over the last 7 full days, or 65%. Rust Data logged it first on 4 October 2026.
Which location does 4Netplayers Rust Server Ines run from?
No region is published by 4Netplayers Rust Server Ines. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 134.255.222.61:20300.
Settings and map
Which rules apply on 4Netplayers Rust Server Ines, and what settings?
You will not find a gather rate in the string 4Netplayers Rust Server Ines. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server Ines loaded?
4Netplayers Rust Server Ines runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does 4Netplayers Rust Server Ines wipe, and on what schedule?
Too few wipes are on record for 4Netplayers Rust Server Ines to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 11 hours ago.
On 4Netplayers Rust Server Ines, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold 4Netplayers Rust Server Ines, and which filters?
These Rust Data lists include 4Netplayers Rust Server Ines: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server Ines hold?
Read by the game's server browser, the tags 4Netplayers Rust Server Ines publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to 4Netplayers Rust Server Ines?
In Rust, F1 opens the console: type client.connect 134.255.222.61:20300. Launch Rust on this page does the same by opening the game through Steam and connecting.