Online 134.255.223.147:28015 checked 9m ago
4Netplayers Rust Server
Connect
srv = rust.server("134.255.223.147:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 06:34 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1234567890
- map
- Procedural Map
- size
- 5000
- seed
- 1234567890
Server
srv.info()- address
- 134.255.223.147:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 06:34 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 54/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8/1000 |
Quick answers
From the figures on this page.
Player counts
What position does 4Netplayers Rust Server take in the server rankings?
Over the last seven days 4Netplayers Rust Server sits at #11,072 on player hours, in the top 50% of ranked servers.
What population does 4Netplayers Rust Server carry?
4Netplayers Rust Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on 4Netplayers Rust Server?
Server fps over the last 48 hours averages 25; the floor is 16. Entity numbers reached 137,305, and that includes buildings, deployables and the rest. The memory field tops out at 5,306 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is 4Netplayers Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it online now?
The current sample puts 4Netplayers Rust Server online. Count back 3 days 18 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is 4Netplayers Rust Server hosted?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 134.255.223.147:28015.
Settings and map
Which rules apply on 4Netplayers Rust Server, and what settings?
You will not find a gather rate in the string 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server: procedural, size 5,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 16 hours ago.
What is wipe day on 4Netplayers Rust Server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does 4Netplayers Rust Server appear among Rust Data lists and filters?
The Rust Data lists that 4Netplayers Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server hold?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to 4Netplayers Rust Server?
The manual route: launch Rust, F1, then client.connect 134.255.223.147:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.