Online 135.148.15.139:20507 checked 12m ago
A Shockbyte Rust Server
Connect
srv = rust.server("135.148.15.139:20508")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 69977523
- map
- Procedural Map
- size
- 1500
- seed
- 69977523
Server
srv.info()- address
- 135.148.15.139:20507
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 03:08 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 31/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 15/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 215/260 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Shockbyte Rust Server rank?
Player hours over seven days put A Shockbyte Rust Server at #8,965, in the top 40% of the ranked set.
How full does A Shockbyte Rust Server run?
A Shockbyte Rust Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
How well does A Shockbyte Rust Server perform?
Server fps over the last 48 hours averages 238; the floor is 225. Entity numbers reached 8,801, and that includes buildings, deployables and the rest. Memory peaked at 3,027 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Shockbyte Rust Server, and is it up?
The current sample puts A Shockbyte Rust Server online. A restart about 4 days 4 hours ago is what its reported uptime implies. Over the last 4 full days the hours up number 71 of 96, 74%. The first row Rust Data holds for it is dated 25 October 2026.
Which location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 135.148.15.139:20507 is its address.
Rules, settings, map
Which rules apply on A Shockbyte Rust Server, and what settings?
No gather rate appears in the name: A Shockbyte Rust Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The VAC field reads off.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 1,500, seed 69977523. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does A Shockbyte Rust Server wipe, and on what schedule?
Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 4 days 21 hours ago.
Tags, lists
Where does A Shockbyte Rust Server appear among Rust Data lists and filters?
On Rust Data, A Shockbyte Rust Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to A Shockbyte Rust Server?
In Rust, F1 opens the console: type client.connect 135.148.15.139:20507. Launch Rust on this page does the same by opening the game through Steam and connecting.