Rust Data

rustdata.spaceservers135.148.15.184:20800.ipynb

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Online 135.148.15.184:20799 checked 10m ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("135.148.15.184:20800")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,290 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0016:0018:0019:0021:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040015:0016:0018:0019:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct9 Oct13 Oct16 Oct20 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 18:06 UTC27d ago 4 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 744831120
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
744831120
Open on RustMaps

Server

srv.info()
address
135.148.15.184:20799
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 18:06 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average19/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average55/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average254/260

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #15,290 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 40 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on A Shockbyte Rust Server?

The 48-hour average is 226 server fps, with a low of 205. Buildings, deployables and all else in the world took the count as high as 30,023 entities. Memory peaked at 2,773 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Shockbyte Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte Rust Server, and is it up?

The current sample puts A Shockbyte Rust Server online. Count back 6 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 2 October 2026.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 135.148.15.184:20799.

Settings and map

Which rules apply on A Shockbyte Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte Rust Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server selected?

Size 2,500, seed 744831120: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does A Shockbyte Rust Server wipe?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 5 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server hold?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into A Shockbyte Rust Server?

Enter client.connect 135.148.15.184:20799 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online