Online 135.148.15.242:28015 checked 6m ago
Josh Server One
Connect
srv = rust.server("135.148.15.242:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 23:03 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Tue 13 Oct, 21:51 UTC15d ago | 1 | halved by day 1 | 9 days | 0 |
| 2 | Sat 10 Oct, 03:02 UTC19d ago | 1 | halved by day 1 | 3.8 days | 0 |
| 3 | Tue 6 Oct, 23:42 UTC22d ago | 1 | halved by day 1 | 3.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2020
- map
- Procedural Map
- size
- 4000
- seed
- 2020
Server
srv.info()- address
- 135.148.15.242:28015
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 23:03 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 85/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 150/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 58/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 153/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Josh Server One rank?
Over the last seven days Josh Server One sits at #12,838 on player hours, in the top 58% of ranked servers.
What population does Josh Server One carry?
Current row: 0 players on Josh Server One, against 75 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does Josh Server One perform?
Averaged over 48 hours: 154 server fps, never under 100. Entity numbers reached 93,682, and that includes buildings, deployables and the rest. Memory peaked at 4,891 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Josh Server One?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Josh Server One. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Josh Server One, and is it up?
Online is the state at the latest refresh for Josh Server One. A restart about 5 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 6 October 2026.
Which location does Josh Server One run from?
No region is published by Josh Server One. Rust Data does not look up where the machine stands; it shows where a server says it is. 135.148.15.242:28015 is its address.
Rules, settings, map
Which rules apply on Josh Server One, and what settings?
No gather rate appears in the name: Josh Server One. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Josh Server One?
Josh Server One runs a procedural map of size 4,000 with seed 2020, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Josh Server One wipe, and on what schedule?
Josh Server One wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 21 hours ago.
On Josh Server One, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Where does Josh Server One appear among Rust Data lists and filters?
On Rust Data, Josh Server One appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Josh Server One?
Read by the game's server browser, the tags Josh Server One publishes are: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Josh Server One?
Enter client.connect 135.148.15.242:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.