Rust Data

rustdata.spaceservers135.148.252.154:24691.ipynb

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Online 135.148.252.154:24690 checked 6m ago

Ding Dong's Playground

moddedoxide

Connect

srv = rust.server("135.148.252.154:24691")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 2
rank #5,643 # top 25%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5211:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 23:11 UTC26d ago 2 NaN running 0
1 Mon 28 Sep, 22:32 UTC30d ago 2 halved by day 3 4 days 0
2 Sat 26 Sep, 22:52 UTC32d ago 3 held half 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1614537442
Map of Ding Dong's Playground
map
Procedural Map
size
3000
seed
1614537442
Open on RustMaps

Server

srv.info()
address
135.148.252.154:24690
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 23:11 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average144/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

Quick answers

From the figures on this page.

Player counts

What position does Ding Dong's Playground take in the server rankings?

Over the last seven days Ding Dong's Playground sits at #5,643 on player hours, in the top 25% of ranked servers.

What population does Ding Dong's Playground carry?

The sample now reads 0 players for Ding Dong's Playground, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 2 players.

About the server

How smoothly does Ding Dong's Playground run?

The 48-hour average is 188 server fps, with a low of 135. Entity numbers reached 52,886, and that includes buildings, deployables and the rest. Memory peaked at 3,448 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Ding Dong's Playground run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Ding Dong's Playground. Steam updates your game for you, but the protocol must match to join.

How reliable is Ding Dong's Playground, and is it up?

Online is the state at the latest refresh for Ding Dong's Playground. A restart about 10 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.

In which location is Ding Dong's Playground hosted?

No region is published by Ding Dong's Playground. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 135.148.252.154:24690.

Map and rules

What rules and settings are recorded for Ding Dong's Playground?

You will not find a gather rate in the string Ding Dong's Playground. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Ding Dong's Playground selected?

Ding Dong's Playground runs a procedural map of size 3,000 with seed 1614537442, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Ding Dong's Playground wipe?

No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 11 hours ago.

On Ding Dong's Playground, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 25 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 3.

Lists and tags

Where does Ding Dong's Playground appear among Rust Data lists and filters?

These Rust Data lists include Ding Dong's Playground: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Ding Dong's Playground hold?

The game's server browser reads these tags from Ding Dong's Playground: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Ding Dong's Playground?

Enter client.connect 135.148.252.154:24690 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,841 players 11,709 servers online