Online 135.148.252.154:24690 checked 6m ago
Ding Dong's Playground
Connect
srv = rust.server("135.148.252.154:24691")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 23:11 UTC26d ago | 2 | NaN | running | 0 |
| 1 | Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| 2 | Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1614537442
- map
- Procedural Map
- size
- 3000
- seed
- 1614537442
Server
srv.info()- address
- 135.148.252.154:24690
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 23:11 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Ding Dong's Playground take in the server rankings?
Over the last seven days Ding Dong's Playground sits at #5,643 on player hours, in the top 25% of ranked servers.
What population does Ding Dong's Playground carry?
The sample now reads 0 players for Ding Dong's Playground, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 2 players.
About the server
How smoothly does Ding Dong's Playground run?
The 48-hour average is 188 server fps, with a low of 135. Entity numbers reached 52,886, and that includes buildings, deployables and the rest. Memory peaked at 3,448 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Ding Dong's Playground run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Ding Dong's Playground. Steam updates your game for you, but the protocol must match to join.
How reliable is Ding Dong's Playground, and is it up?
Online is the state at the latest refresh for Ding Dong's Playground. A restart about 10 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.
In which location is Ding Dong's Playground hosted?
No region is published by Ding Dong's Playground. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 135.148.252.154:24690.
Map and rules
What rules and settings are recorded for Ding Dong's Playground?
You will not find a gather rate in the string Ding Dong's Playground. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Ding Dong's Playground selected?
Ding Dong's Playground runs a procedural map of size 3,000 with seed 1614537442, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Ding Dong's Playground wipe?
No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 11 hours ago.
On Ding Dong's Playground, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 25 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 3.
Lists and tags
Where does Ding Dong's Playground appear among Rust Data lists and filters?
These Rust Data lists include Ding Dong's Playground: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Ding Dong's Playground hold?
The game's server browser reads these tags from Ding Dong's Playground: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Ding Dong's Playground?
Enter client.connect 135.148.252.154:24690 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.