Online 136.243.50.209:28025 checked 7m ago
TDL Staging Server
Connect
srv = rust.server("136.243.50.209:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 11:47 UTC6d ago | 0 | NaN | running | 0 |
| 1 | Sun 4 Oct, 09:57 UTC24d ago | 1 | halved by day 1 | 18.1 days | 0 |
| 2 | Thu 1 Oct, 13:21 UTC27d ago | 1 | held half | 2.9 days | 0 |
| 3 | Wed 30 Sep, 15:57 UTC28d ago | 1 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 153 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 56/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Population data
What position does TDL Staging Server take in the server rankings?
Over the last seven days TDL Staging Server sits at #15,349 on player hours, in the top 69% of ranked servers.
What population does TDL Staging Server carry?
The sample now reads 0 players for TDL Staging Server, out of 5 slots. Over the last seven days it averaged 0 players.
About the server
How well does TDL Staging Server perform?
Server fps over the last 48 hours averages 104; the floor is 48. The entity count peaked at 140,000, covering buildings, deployables and the rest of the world. A high of 7,180 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does TDL Staging Server run?
The build is Rust network protocol 2635 and build 169516 on Linux, run by TDL Staging Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is TDL Staging Server, and is it up?
Online is the state at the latest refresh for TDL Staging Server. A restart about 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 155 of 168, 92%. Its earliest recorded date in Rust Data is 28 September 2026.
Where does TDL Staging Server sit?
For TDL Staging Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 136.243.50.209:28025.
Map and rules
Which rules apply on TDL Staging Server, and what settings?
No gather rate appears in the name: TDL Staging Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has TDL Staging Server loaded?
Size 5,500, seed 1337: the procedural map on TDL Staging Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Billy Joe's Custom Map is what the map name field says.
Wipe data
On what schedule does TDL Staging Server wipe?
TDL Staging Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 17 hours ago, and that is the one in play.
What is wipe day on TDL Staging Server like?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags, lists
Which Rust Data filters and lists contain TDL Staging Server?
The Rust Data lists that TDL Staging Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on TDL Staging Server hold?
These tags are published by TDL Staging Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169516 (Build): Build number: 169516; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to TDL Staging Server?
In Rust, F1 opens the console: type client.connect 136.243.50.209:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.