Rust Data

rustdata.spaceservers136.243.50.209:28027.ipynb

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Online 136.243.50.209:28025 checked 7m ago

TDL Staging Server

moddedcarbon

Connect

srv = rust.server("136.243.50.209:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct15 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 11:47 UTC6d ago 0 NaN running 0
1 Sun 4 Oct, 09:57 UTC24d ago 1 halved by day 1 18.1 days 0
2 Thu 1 Oct, 13:21 UTC27d ago 1 held half 2.9 days 0
3 Wed 30 Sep, 15:57 UTC28d ago 1 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5500 · seed 1337
Map of TDL Staging Server
map
Billy Joe's Custom Map
size
5500
seed
1337

Server

srv.info()
address
136.243.50.209:28025
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 11:47 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 153 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average56/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Quick answers

From the figures on this page.

Population data

What position does TDL Staging Server take in the server rankings?

Over the last seven days TDL Staging Server sits at #15,349 on player hours, in the top 69% of ranked servers.

What population does TDL Staging Server carry?

The sample now reads 0 players for TDL Staging Server, out of 5 slots. Over the last seven days it averaged 0 players.

About the server

How well does TDL Staging Server perform?

Server fps over the last 48 hours averages 104; the floor is 48. The entity count peaked at 140,000, covering buildings, deployables and the rest of the world. A high of 7,180 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does TDL Staging Server run?

The build is Rust network protocol 2635 and build 169516 on Linux, run by TDL Staging Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is TDL Staging Server, and is it up?

Online is the state at the latest refresh for TDL Staging Server. A restart about 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 155 of 168, 92%. Its earliest recorded date in Rust Data is 28 September 2026.

Where does TDL Staging Server sit?

For TDL Staging Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 136.243.50.209:28025.

Map and rules

Which rules apply on TDL Staging Server, and what settings?

No gather rate appears in the name: TDL Staging Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has TDL Staging Server loaded?

Size 5,500, seed 1337: the procedural map on TDL Staging Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Billy Joe's Custom Map is what the map name field says.

Wipe data

On what schedule does TDL Staging Server wipe?

TDL Staging Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 17 hours ago, and that is the one in play.

What is wipe day on TDL Staging Server like?

The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags, lists

Which Rust Data filters and lists contain TDL Staging Server?

The Rust Data lists that TDL Staging Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on TDL Staging Server hold?

These tags are published by TDL Staging Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169516 (Build): Build number: 169516; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to TDL Staging Server?

In Rust, F1 opens the console: type client.connect 136.243.50.209:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players Slot count: 5.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169516
Build Build number: 169516.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,155 players 11,637 servers online