Online 136.243.60.215:28080 checked 11m ago
CPVA´s Test Server
Connect
srv = rust.server("136.243.60.215:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:08 UTC FW26d ago | 0 | NaN | running | 0 |
| 1 | Tue 29 Sep, 21:35 UTC28d ago | 1 | NaN | 1.9 days | 0 |
| 2 | Sat 19 Sep, 22:01 UTC38d ago | 0 | NaN | 10 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 159/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 106/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 47/1000 |
Quick answers
From the figures on this page.
Population
What position does CPVA´s Test Server take in the server rankings?
Player hours over seven days put CPVA´s Test Server at #15,396, in the top 69% of the ranked set.
How full does CPVA´s Test Server run?
Current row: 0 players on CPVA´s Test Server, against 50 slots. Over the last seven days it averaged 0 players.
Server data
How smoothly does CPVA´s Test Server run?
The 48-hour average is 81 server fps, with a low of 57. Entity numbers reached 117,318, and that includes buildings, deployables and the rest. Memory peaked at 5,909 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does CPVA´s Test Server run?
Version Rust network protocol 2634 and build 166494 on Windows is reported by CPVA´s Test Server. The protocol has to match before you can join, and Steam does the updating.
Is CPVA´s Test Server up, and what does its uptime show?
The current sample puts CPVA´s Test Server online. A restart about 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does CPVA´s Test Server run from?
There is no region published for CPVA´s Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 136.243.60.215:28080.
Rules, settings, map
Which settings and rules does CPVA´s Test Server run?
No gather rate appears in the name: CPVA´s Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on CPVA´s Test Server?
Size 5,000, seed 1234567: the procedural map on CPVA´s Test Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipes and dates
When does CPVA´s Test Server wipe, and how often?
CPVA´s Test Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 15 hours ago.
What is wipe day on CPVA´s Test Server like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold CPVA´s Test Server, and which filters?
On Rust Data, CPVA´s Test Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on CPVA´s Test Server hold?
The game's server browser reads these tags from CPVA´s Test Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into CPVA´s Test Server?
In Rust, F1 opens the console: type client.connect 136.243.60.215:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.