Online 136.243.93.125:28065 checked 12m ago
ZUFLUCHT TEST
Connect
srv = rust.server("136.243.93.125:28066")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 14:59 UTC11d ago | 1 | NaN | running | 0 |
| 1 | Sat 10 Oct, 11:57 UTC17d ago | 1 | halved by day 2 | 6.1 days | 0 |
| 2 | Sun 4 Oct, 18:35 UTC23d ago | 0 | NaN | 5.7 days | 0 |
| 3 | Thu 1 Oct, 15:28 UTC26d ago | 1 | halved by day 2 | 3.1 days | 1 |
| 4 | Mon 28 Sep, 19:04 UTC29d ago | 1 | NaN | 2.9 days | 0 |
| 5 | Tue 22 Sep, 06:55 UTC35d ago | 0 | NaN | 6.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 74/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 84/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 77/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does ZUFLUCHT TEST rank?
Over the last seven days ZUFLUCHT TEST sits at #8,679 on player hours, in the top 39% of ranked servers.
How full does ZUFLUCHT TEST run?
Current row: 0 players on ZUFLUCHT TEST, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 0 players.
About the server
What does performance look like on ZUFLUCHT TEST?
Averaged over 48 hours: 65 server fps, never under 34. Buildings, deployables and all else in the world took the count as high as 106,518 entities. The memory field tops out at 5,700 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on ZUFLUCHT TEST?
Rust network protocol 2635 and build 168909 on Windows is what ZUFLUCHT TEST runs. Steam updates your game for you, but the protocol must match to join.
Is ZUFLUCHT TEST up, and what does its uptime show?
The current sample puts ZUFLUCHT TEST online. A restart about 18 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 152 of 168, 90%. Rust Data logged it first on 14 September 2026.
Which location does ZUFLUCHT TEST run from?
For ZUFLUCHT TEST, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 136.243.93.125:28065.
Map and rules
Which settings and rules does ZUFLUCHT TEST run?
You will not find a gather rate in the string ZUFLUCHT TEST. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat status: VAC on.
What is the map on ZUFLUCHT TEST?
The game generates the map on ZUFLUCHT TEST: procedural, size 5,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Skull-Factory.
Wipe data
When does ZUFLUCHT TEST wipe, and how often?
Irregular wipe times on ZUFLUCHT TEST leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 5 hours ago.
What is wipe day on ZUFLUCHT TEST like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags, lists
Where does ZUFLUCHT TEST appear among Rust Data lists and filters?
On Rust Data, ZUFLUCHT TEST appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on ZUFLUCHT TEST hold?
These tags are published by ZUFLUCHT TEST and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to ZUFLUCHT TEST?
Enter client.connect 136.243.93.125:28065 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://zuflucht-rust.de/.