Rust Data

rustdata.spaceservers136.243.93.125:28076.ipynb

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Offline 136.243.93.125:28075 checked 11d ago

MAP

moddedcarbon

Connect

srv = rust.server("136.243.93.125:28076")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,099 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 10:11 UTC13d ago 1 NaN running 0
1 Tue 13 Oct, 08:04 UTC14d ago 1 NaN 1.1 days 0
2 Sat 10 Oct, 12:08 UTC17d ago 1 NaN 2.8 days 0
3 Tue 6 Oct, 07:03 UTC21d ago 1 halved by day 1 4.2 days 0
4 Mon 5 Oct, 10:41 UTC22d ago 1 NaN 0.8 days 0
5 Sun 4 Oct, 17:27 UTC23d ago 1 NaN 0.7 days 1
6 Thu 1 Oct, 15:35 UTC26d ago 1 NaN 3.1 days 0
7 Wed 30 Sep, 13:42 UTC27d ago 1 NaN 1.1 days 0
8 Tue 29 Sep, 15:56 UTC28d ago 3 NaN 0.9 days 0
9 Mon 28 Sep, 06:48 UTC29d ago 3 NaN 1.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of MAP
map
MAP
size
4500
seed
1337

Server

srv.info()
address
136.243.93.125:28075
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 16:03 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average128/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average121/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average26/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average115/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average37/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does MAP rank?

Rank #15,099 on seven-day player hours for MAP, within the top 70% of all ranked servers.

What population does MAP carry?

Offline now for MAP, with the last sample 11 days 6 hours ago.

Server data

Which Rust version is MAP on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by MAP. Joining needs the same protocol on your game; Steam handles the update.

How reliable is MAP, and is it online now?

MAP is offline at this refresh; the last response came 11 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does MAP sit?

There is no region published for MAP. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 136.243.93.125:28075 is its address.

Map and rules

Which settings and rules does MAP run?

No gather rate appears in the name: MAP. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has MAP loaded?

MAP runs a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: MAP.

Wipe schedule

On what schedule does MAP wipe?

Irregular wipe times on MAP leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 13 days 5 hours ago, and that is the one in play.

On MAP, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags, lists

Which Rust Data filters and lists contain MAP?

These Rust Data lists include MAP: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on MAP?

The game's server browser reads these tags from MAP: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join MAP?

The manual route: launch Rust, F1, then client.connect 136.243.93.125:28075. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,779 players 11,815 servers online