Rust Data

rustdata.spaceservers136.46.129.110:28017.ipynb

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Online 136.46.129.110:28015 checked 11m ago

DevRustQA

moddedcarbon

Connect

srv = rust.server("136.46.129.110:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 1 # peak 1
rank #4,491 # top 20%
last wipe 40m ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0004:0018:0023:0004:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 22:35 UTC40m ago NaN NaN running 0
1 Wed 21 Oct, 20:42 UTC7d ago 1 NaN NaN 1
2 Thu 1 Oct, 19:10 UTC FW27d ago 1 held half 20.1 days 1
3 Fri 25 Sep, 06:56 UTC33d ago 1 held half 6.5 days 0
4 Thu 24 Sep, 17:56 UTC34d ago 1 NaN 0.5 days 1
5 Sun 20 Sep, 17:46 UTC38d ago 1 held half 4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
QAIsland
size
–
seed
–

Server

srv.info()
address
136.46.129.110:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 22:35 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average56/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average54/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average53/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

How does DevRustQA compare in the rankings?

Over the last seven days DevRustQA sits at #4,491 on player hours, in the top 20% of ranked servers.

What population does DevRustQA carry?

The sample now reads 1 players for DevRustQA, out of 2 slots. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

Server facts

Which Rust version is DevRustQA on?

The build is Rust network protocol 2635 and build 169587 on Windows, run by DevRustQA. Joining needs the same protocol on your game; Steam handles the update.

Is DevRustQA up, and what does its uptime show?

DevRustQA reports itself online at the current refresh. Uptime of 42% across the last 7 full days: 71 hours of 168. Rust Data logged it first on 18 September 2026.

Where does DevRustQA sit?

There is no region published for DevRustQA. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 136.46.129.110:28015.

Rules, settings, map

Which rules apply on DevRustQA, and what settings?

No gather rate appears in the name: DevRustQA. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Wipe data

On what schedule does DevRustQA wipe?

Irregular wipe times on DevRustQA leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 40 minutes ago, and that is the one in play.

On DevRustQA, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Where does DevRustQA appear among Rust Data lists and filters?

The Rust Data lists that DevRustQA fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on DevRustQA?

These tags are published by DevRustQA and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs169587 (Build): Build number: 169587; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into DevRustQA?

Enter client.connect 136.46.129.110:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs169587,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs169587
Build Build number: 169587.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,156 players 11,749 servers online