Offline 136.46.73.211:28025 checked 34d ago
TFM Digital Twin [DEV ONLY]
Connect
srv = rust.server("136.46.73.211:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Friday 30 October, 16:20 UTC, in 2d 15h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 136.46.73.211:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 3 Jul 2026, 16:20 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 14 on average | 4/100 |
| 1 | #3 Wasilisc PvE х5 | EU · groups of 8+ · weekly · 9 on average | 2/200 |
| 2 | RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events | NA · groups of 150+ · weekly · 5 on average | 3/50 |
| 3 | TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie | EU · groups of 8+ · weekly · 4 on average | 1/250 |
| 4 | Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0/30 |
| 5 | [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W | NA · groups of 8+ · 1x · weekly · 2 on average | 0/75 |
Quick answers
From the figures on this page.
Player counts
How does TFM Digital Twin [DEV ONLY] compare in the rankings?
Player hours over seven days put TFM Digital Twin [DEV ONLY] at #15,459, in the top 71% of the ranked set.
What population does TFM Digital Twin [DEV ONLY] carry?
The current row shows TFM Digital Twin [DEV ONLY] offline; the last response was 34 days 7 hours ago.
Server facts
Which Rust version is TFM Digital Twin [DEV ONLY] on?
Rust network protocol 2631 and build 156658 on Linux is what TFM Digital Twin [DEV ONLY] runs. Joining needs the same protocol on your game; Steam handles the update.
Is TFM Digital Twin [DEV ONLY] up, and what does its uptime show?
TFM Digital Twin [DEV ONLY] is offline at this refresh; the last response came 34 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is TFM Digital Twin [DEV ONLY] hosted?
There is no region published for TFM Digital Twin [DEV ONLY]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 136.46.73.211:28025 is its address.
Rules, settings, map
Which rules apply on TFM Digital Twin [DEV ONLY], and what settings?
You will not find a gather rate in the string TFM Digital Twin [DEV ONLY]. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Wipes and dates
When does TFM Digital Twin [DEV ONLY] wipe, and on what schedule?
An estimate from weekly: 7 days after its last wipe gives TFM Digital Twin [DEV ONLY]'s next wipe. On Friday 30 October at 16:20 UTC the next wipe is due. The world it runs now was generated 116 days 8 hours ago. A weekly wipe schedule is published in its tags.
Tags and filters
Which lists on Rust Data hold TFM Digital Twin [DEV ONLY], and which filters?
The Rust Data lists that TFM Digital Twin [DEV ONLY] fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on TFM Digital Twin [DEV ONLY]?
These tags are published by TFM Digital Twin [DEV ONLY] and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2631 (Protocol): Protocol 2631 is required; a different game version cannot connect; cs156658 (Build): Build number: 156658; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into TFM Digital Twin [DEV ONLY]?
The manual route: launch Rust, F1, then client.connect 136.46.73.211:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.