Rust Data

rustdata.spaceservers136.47.25.184:27015.ipynb

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Online 136.47.25.184:28015 checked 10m ago

Deadly-Fam Rust Main

moddedoxide

Connect

srv = rust.server("136.47.25.184:27015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 15:51 UTC19d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 389912715
Map of Deadly-Fam Rust Main
map
Procedural Map
size
3500
seed
389912715
Open on RustMaps

Server

srv.info()
address
136.47.25.184:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 16:33 UTC
hostname
–
first seen
5 Oct 2026

About this server · in its own words

print(srv.description)
DEADLY FAM RUST SERVER Romans 15:7 - Therefore welcome one another as Christ has welcomed you, for the glory of God. Welcome to our Rust Server, - good to have you here. Our Server is part of the DeadlyFam Community. PvE - weekly wipes - Wipe is Thursdays 2pm CEST/ 7pm GMT For more info join our discord server!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average189/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average72/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average39/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average253/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Deadly-Fam Rust Main rank?

Over the last seven days Deadly-Fam Rust Main sits at #15,335 on player hours, in the top 69% of ranked servers.

What population does Deadly-Fam Rust Main carry?

The sample now reads 0 players for Deadly-Fam Rust Main, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

How well does Deadly-Fam Rust Main perform?

The 48-hour average is 76 server fps, with a low of 49. The entity count peaked at 66,279, covering buildings, deployables and the rest of the world. The memory field tops out at 3,525 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Deadly-Fam Rust Main on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Deadly-Fam Rust Main. The protocol has to match before you can join, and Steam does the updating.

How reliable is Deadly-Fam Rust Main, and is it up?

Online is the state at the latest refresh for Deadly-Fam Rust Main. The uptime it reports puts the last restart about 45 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 5 October 2026.

Where does Deadly-Fam Rust Main sit?

For Deadly-Fam Rust Main, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 136.47.25.184:28015.

Rules, settings, map

Which rules apply on Deadly-Fam Rust Main, and what settings?

No gather rate appears in the name: Deadly-Fam Rust Main. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Deadly-Fam Rust Main selected?

Deadly-Fam Rust Main runs a procedural map of size 3,500 with seed 389912715, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Deadly-Fam Rust Main wipe, and on what schedule?

Too few wipes are on record for Deadly-Fam Rust Main to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 19 days 21 hours ago.

On Deadly-Fam Rust Main, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain Deadly-Fam Rust Main?

These Rust Data lists include Deadly-Fam Rust Main: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Deadly-Fam Rust Main?

The game's server browser reads these tags from Deadly-Fam Rust Main: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Deadly-Fam Rust Main?

Enter client.connect 136.47.25.184:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,135 players 11,826 servers online