Online 136.47.25.184:28015 checked 10m ago
Deadly-Fam Rust Main
Connect
srv = rust.server("136.47.25.184:27015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 15:51 UTC19d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 389912715
- map
- Procedural Map
- size
- 3500
- seed
- 389912715
Server
srv.info()- address
- 136.47.25.184:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 16:33 UTC
- hostname
- –
- first seen
- 5 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 189/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 72/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 77/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 39/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 253/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Deadly-Fam Rust Main rank?
Over the last seven days Deadly-Fam Rust Main sits at #15,335 on player hours, in the top 69% of ranked servers.
What population does Deadly-Fam Rust Main carry?
The sample now reads 0 players for Deadly-Fam Rust Main, out of 50 slots. Over the last seven days it averaged 0 players.
About the server
How well does Deadly-Fam Rust Main perform?
The 48-hour average is 76 server fps, with a low of 49. The entity count peaked at 66,279, covering buildings, deployables and the rest of the world. The memory field tops out at 3,525 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Deadly-Fam Rust Main on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Deadly-Fam Rust Main. The protocol has to match before you can join, and Steam does the updating.
How reliable is Deadly-Fam Rust Main, and is it up?
Online is the state at the latest refresh for Deadly-Fam Rust Main. The uptime it reports puts the last restart about 45 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 5 October 2026.
Where does Deadly-Fam Rust Main sit?
For Deadly-Fam Rust Main, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 136.47.25.184:28015.
Rules, settings, map
Which rules apply on Deadly-Fam Rust Main, and what settings?
No gather rate appears in the name: Deadly-Fam Rust Main. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Deadly-Fam Rust Main selected?
Deadly-Fam Rust Main runs a procedural map of size 3,500 with seed 389912715, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Deadly-Fam Rust Main wipe, and on what schedule?
Too few wipes are on record for Deadly-Fam Rust Main to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 19 days 21 hours ago.
On Deadly-Fam Rust Main, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Deadly-Fam Rust Main?
These Rust Data lists include Deadly-Fam Rust Main: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Deadly-Fam Rust Main?
The game's server browser reads these tags from Deadly-Fam Rust Main: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Deadly-Fam Rust Main?
Enter client.connect 136.47.25.184:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.