Online 136.53.150.18:28015 checked 7m ago
CPAN's Test Server H0
Connect
srv = rust.server("136.53.150.18:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:59 UTC FW26d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 295677230
- map
- Procedural Map
- size
- 5000
- seed
- 295677230
Server
srv.info()- address
- 136.53.150.18:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:59 UTC
- hostname
- cprust.anoners.com
- first seen
- 13 Sep 2026
Operator · anoners.com
rust.servers(operator="anoners.com").sort_values("players")
| server | players |
|---|
The only server publishing a anoners.com hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4/1000 |
Quick answers
From the figures on this page.
Population
How does CPAN's Test Server H0 compare in the rankings?
Player hours over seven days put CPAN's Test Server H0 at #11,800, in the top 53% of the ranked set.
How many players does CPAN's Test Server H0 hold at once?
The sample now reads 0 players for CPAN's Test Server H0, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
Server data
How smoothly does CPAN's Test Server H0 run?
The 48-hour average is 64 server fps, with a low of 43. Buildings, deployables and all else in the world took the count as high as 139,490 entities. A high of 4,760 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does CPAN's Test Server H0 run?
Rust network protocol 2635 and build 168909 on Linux is what CPAN's Test Server H0 runs. Joining needs the same protocol on your game; Steam handles the update.
Is CPAN's Test Server H0 up, and what does its uptime show?
CPAN's Test Server H0 reports itself online at the current refresh. Count back 6 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Which location does CPAN's Test Server H0 run from?
For CPAN's Test Server H0, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 136.53.150.18:28015.
Settings and map
What rules and settings are recorded for CPAN's Test Server H0?
The name CPAN's Test Server H0 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on CPAN's Test Server H0?
CPAN's Test Server H0 runs a procedural map of size 5,000 with seed 295677230, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does CPAN's Test Server H0 wipe, and on what schedule?
Once a month CPAN's Test Server H0 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 7 hours ago.
On CPAN's Test Server H0, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 21 hours after it began.
Tags and filters
Which Rust Data filters and lists contain CPAN's Test Server H0?
The Rust Data lists that CPAN's Test Server H0 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Who is behind CPAN's Test Server H0?
No other server we track uses the anoners.com hostname that CPAN's Test Server H0 publishes.
How should you read the server tags on CPAN's Test Server H0?
The game's server browser reads these tags from CPAN's Test Server H0: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join CPAN's Test Server H0?
The manual route: launch Rust, F1, then client.connect 136.53.150.18:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
