Rust Data

rustdata.spaceservers138.16.248.202:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 138.16.248.202:28015 checked 2d ago

MyServer (TEST)

moddedoxidepve

Connect

srv = rust.server("138.16.248.202:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 1
rank #9,909 # top 44%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 16:09 UTC2d ago 1 NaN running 0
1 Sat 17 Oct, 04:52 UTC12d ago 1 halved by day 2 9.5 days 1
2 Fri 16 Oct, 04:41 UTC13d ago 1 NaN 1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
138.16.248.202:28015
region
–
max players
100
group limit
10 max
wipe schedule
–
last wipe
26 Oct 2026, 16:09 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average216/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average78/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average98/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average54/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average37/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average18/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does MyServer (TEST) rank?

Rank #9,909 on seven-day player hours for MyServer (TEST), within the top 44% of all ranked servers.

How full does MyServer (TEST) run?

MyServer (TEST) returns no live count at this refresh, having last been seen 2 days 8 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

About the server

What Rust version does MyServer (TEST) run?

Rust network protocol 2635 and build 168909 on Windows is what MyServer (TEST) runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is MyServer (TEST), and is it up?

Offline now for MyServer (TEST), last seen 2 days 8 hours ago. Uptime of 2% across the last 7 full days: 4 hours of 168. Rust Data logged it first on 15 October 2026.

In which location is MyServer (TEST) hosted?

There is no region published for MyServer (TEST). Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 138.16.248.202:28015.

Settings and map

Which settings and rules does MyServer (TEST) run?

The name MyServer (TEST) carries no gather rate. The cap on a group is 10 players. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC off.

Wipes and dates

When does MyServer (TEST) wipe, and on what schedule?

Irregular wipe times on MyServer (TEST) leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 2 days 13 hours ago.

On MyServer (TEST), what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 2 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.

Tags, lists

Where does MyServer (TEST) appear among Rust Data lists and filters?

On Rust Data, MyServer (TEST) appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on MyServer (TEST) hold?

These tags are published by MyServer (TEST) and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slot count: 100; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into MyServer (TEST)?

Enter client.connect 138.16.248.202:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slot count: 100.
ts10
Group limit No team may exceed 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,131 players 11,626 servers online