Online 138.201.78.140:28080 checked 9m ago
Test server
Connect
srv = rust.server("138.201.78.140:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 18:07 UTC12d ago | 0 | NaN | running | 0 |
| 1 | Mon 5 Oct, 20:40 UTC23d ago | 1 | halved by day 1 | 10.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1
- map
- Procedural Map
- size
- 6000
- seed
- 1
Server
srv.info()- address
- 138.201.78.140:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 18:07 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 121/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 57/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Test server rank?
Player hours over seven days put Test server at #14,520, in the top 65% of the ranked set.
How many players does Test server hold at once?
Test server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Test server run?
The 48-hour average is 58 server fps, with a low of 35. Entity numbers reached 202,777, and that includes buildings, deployables and the rest. A high of 3,876 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Test server run?
The build is Rust network protocol 2635 and build 167781 on Windows, run by Test server. Steam updates your game for you, but the protocol must match to join.
How reliable is Test server, and is it online now?
Test server reports itself online at the current refresh. Count back 26 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 144 of 168, 86%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Test server hosted?
There is no region published for Test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 138.201.78.140:28080.
Rules, settings, map
Which settings and rules does Test server run?
No gather rate appears in the name: Test server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Test server selected?
Size 6,000, seed 1: the procedural map on Test server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Test server wipe, and how often?
The record for Test server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 12 days 15 hours ago, and that is the one in play.
What is wipe day on Test server like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Where does Test server appear among Rust Data lists and filters?
These Rust Data lists include Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Test server hold?
The game's server browser reads these tags from Test server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Test server?
Enter client.connect 138.201.78.140:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.