Offline 139.100.245.66:28015 checked 33d ago
Rust Devblog Server
Connect
srv = rust.server("139.100.245.66:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 139.100.245.66:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 18:44 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 189/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 72/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 77/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 39/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 253/700 |
Quick answers
From the figures on this page.
Population
What position does Rust Devblog Server take in the server rankings?
Over the last seven days Rust Devblog Server sits at #16,590 on player hours, in the top 71% of ranked servers.
How many players does Rust Devblog Server hold at once?
The current row shows Rust Devblog Server offline; the last response was 33 days 9 hours ago.
Server facts
What Rust version does Rust Devblog Server run?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. The protocol has to match before you can join, and Steam does the updating.
Is Rust Devblog Server up, and what does its uptime show?
The latest sample has Rust Devblog Server offline, with a last sighting 33 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 25 September 2026.
In which location is Rust Devblog Server hosted?
There is no region published for Rust Devblog Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 139.100.245.66:28015.
Rules, settings, map
What rules and settings are recorded for Rust Devblog Server?
You will not find a gather rate in the string Rust Devblog Server. Group limits do not appear in its data. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.
Which map has Rust Devblog Server loaded?
The game generates its map: procedural, on Rust Devblog Server.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 36 days 19 hours ago.
Tags, lists
Which lists on Rust Data hold Rust Devblog Server, and which filters?
The Rust Data lists that Rust Devblog Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2362 (Protocol): Protocol 2362 is required; a different game version cannot connect; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Rust Devblog Server?
The manual route: launch Rust, F1, then client.connect 139.100.245.66:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.