Offline 139.100.246.132:28015 checked 10d ago
Rust Devblog Server
Connect
srv = rust.server("139.100.246.132:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 139.100.246.132:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 61/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 107/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 114/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Player counts
How does Rust Devblog Server compare in the rankings?
Player hours over seven days put Rust Devblog Server at #15,318, in the top 70% of the ranked set.
How many players does Rust Devblog Server hold at once?
Rust Devblog Server returns no live count at this refresh, having last been seen 10 days 6 hours ago.
Server data
What Rust version does Rust Devblog Server run?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Devblog Server, and is it online now?
The latest sample has Rust Devblog Server offline, with a last sighting 10 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 19 October 2026.
Which location does Rust Devblog Server run from?
No region is published by Rust Devblog Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 139.100.246.132:28015 is its address.
Settings and map
What rules and settings are recorded for Rust Devblog Server?
The name Rust Devblog Server carries no gather rate. No group limit is published. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC off.
What is the map on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Rust Devblog Server wipe?
The record for Rust Devblog Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 20 hours ago.
Lists and tags
Where does Rust Devblog Server appear among Rust Data lists and filters?
On Rust Data, Rust Devblog Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
Read by the game's server browser, the tags Rust Devblog Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2362 (Protocol): Protocol 2362 is required; a different game version cannot connect; ptrak (Networking): Standard network layer for Rust: RakNet; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Rust Devblog Server?
Enter client.connect 139.100.246.132:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.