Offline 139.100.246.234:28015 checked 4d ago
Rust Devblog Server
Connect
srv = rust.server("139.100.246.234:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 139.100.246.234:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 137/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 196/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 79/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 225/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Population data
What position does Rust Devblog Server take in the server rankings?
Over the last seven days Rust Devblog Server sits at #15,310 on player hours, in the top 69% of ranked servers.
How full does Rust Devblog Server run?
Offline now for Rust Devblog Server, with the last sample 4 days 19 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Devblog Server, and is it up?
The latest sample has Rust Devblog Server offline, with a last sighting 4 days 19 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. Rust Data logged it first on 24 October 2026.
In which location is Rust Devblog Server hosted?
For Rust Devblog Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 139.100.246.234:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Rust Devblog Server?
No gather rate appears in the name: Rust Devblog Server. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is not running; Valve's anti-cheat is off.
Which map has Rust Devblog Server selected?
The game generates its map: procedural, on Rust Devblog Server.
Wipe schedule
When does Rust Devblog Server wipe, and how often?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 31 days 17 hours ago.
Tags and filters
Where does Rust Devblog Server appear among Rust Data lists and filters?
The Rust Data lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the server tags on Rust Devblog Server?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; v2362 (Protocol): Protocol 2362 is required; a different game version cannot connect; ptrak (Networking): Network traffic runs over RakNet, the game standard; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.