Rust Data

rustdata.spaceservers139.100.246.92:28015.ipynb

Run all rust-data · live

‹ All servers

Offline 139.100.246.92:28015 checked 14d ago

Rust Devblog Server

moddedcarbon

Connect

srv = rust.server("139.100.246.92:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,199 # top 70%
last wipe 31d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
139.100.246.92:28015
region
–
max players
10
group limit
not published
wipe schedule
–
last wipe
28 Sep 2026, 00:32 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average151/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average79/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Player counts

What position does Rust Devblog Server take in the server rankings?

Rank #15,199 on seven-day player hours for Rust Devblog Server, within the top 70% of all ranked servers.

What population does Rust Devblog Server carry?

The current row shows Rust Devblog Server offline; the last response was 14 days 12 hours ago.

Server data

Which Rust version is Rust Devblog Server on?

The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rust Devblog Server, and is it online now?

The latest sample has Rust Devblog Server offline, with a last sighting 14 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 14 October 2026.

Which location does Rust Devblog Server run from?

There is no region published for Rust Devblog Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 139.100.246.92:28015 is its address.

Map and rules

Which rules apply on Rust Devblog Server, and what settings?

You will not find a gather rate in the string Rust Devblog Server. Group limits do not appear in its data. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC off.

Which map has Rust Devblog Server selected?

The game generates its map: procedural, on Rust Devblog Server.

Wipe data

On what schedule does Rust Devblog Server wipe?

Too few wipes are on record for Rust Devblog Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 10 hours ago.

Tags, lists

Which lists on Rust Data hold Rust Devblog Server, and which filters?

These Rust Data lists include Rust Devblog Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meanings do the tags on Rust Devblog Server hold?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Rust Devblog Server?

The manual route: launch Rust, F1, then client.connect 139.100.246.92:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
v2362
Protocol To join, your game must run protocol 2362.
ptrak
Networking The network layer is RakNet, standard for the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Other

hil2cpp
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 59,874 players 11,727 servers online