Rust Data

rustdata.spaceservers14.1.95.213:28016.ipynb

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Offline 14.1.95.213:28015 checked 27d ago

Local Staging Map Test

moddedcarbon

Connect

srv = rust.server("14.1.95.213:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #15,490 # top 65%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 12:21 UTC27d ago 1 NaN running 1
1 Wed 30 Sep, 12:23 UTC28d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
14.1.95.213:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 12:21 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Population

How does Local Staging Map Test compare in the rankings?

Over the last seven days Local Staging Map Test sits at #15,490 on player hours, in the top 65% of ranked servers.

What population does Local Staging Map Test carry?

Local Staging Map Test returns no live count at this refresh, having last been seen 27 days 7 hours ago.

About the server

What is the Rust version on Local Staging Map Test?

Rust network protocol 2634 and build 166472 on Windows is what Local Staging Map Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Local Staging Map Test, and is it online now?

The latest sample has Local Staging Map Test offline, with a last sighting 27 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 30 September 2026.

Where does Local Staging Map Test sit?

There is no region published for Local Staging Map Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 14.1.95.213:28015 is its address.

Settings and map

What rules and settings are recorded for Local Staging Map Test?

No gather rate appears in the name: Local Staging Map Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does Local Staging Map Test wipe, and on what schedule?

The record for Local Staging Map Test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 7 hours ago.

What is wipe day on Local Staging Map Test like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Where does Local Staging Map Test appear among Rust Data lists and filters?

These Rust Data lists include Local Staging Map Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Local Staging Map Test?

These tags are published by Local Staging Map Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166472 (Build): Recorded game build: 166472; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Local Staging Map Test?

In Rust, F1 opens the console: type client.connect 14.1.95.213:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166472,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166472
Build Recorded game build: 166472.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online