Online 141.0.97.106:28015 checked 2h ago
A Dev Server
Connect
srv = rust.server("141.0.97.106:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 11:35 UTC5d ago | 0 | NaN | running | 0 |
| 1 | Thu 17 Sep, 11:26 UTC41d ago | 2 | halved by day 2 | 36 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 12345
- map
- Procedural Map
- size
- 4000
- seed
- 12345
Server
srv.info()- address
- 141.0.97.106:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 11:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does A Dev Server rank?
Player hours over seven days put A Dev Server at #15,373, in the top 69% of the ranked set.
How many players does A Dev Server hold at once?
Current row: 0 players on A Dev Server, against 5 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does A Dev Server run?
Averaged over 48 hours: 110 server fps, never under 62. The entity count peaked at 91,662, covering buildings, deployables and the rest of the world. A high of 3,147 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does A Dev Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Dev Server runs. The protocol has to match before you can join, and Steam does the updating.
Is A Dev Server up, and what does its uptime show?
A Dev Server reports itself online at the current refresh. A restart about 5 days 4 hours ago is what its reported uptime implies. Uptime of 65% across the last 7 full days: 109 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does A Dev Server run from?
No region is published by A Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 141.0.97.106:28015 is its address.
Map and rules
Which settings and rules does A Dev Server run?
No gather rate appears in the name: A Dev Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has A Dev Server loaded?
The game generates the map on A Dev Server: procedural, size 4,000, seed 12345. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does A Dev Server wipe?
A rhythm cannot be read from the wipes of A Dev Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 7 hours ago.
On A Dev Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.
Tags, lists
Which lists on Rust Data hold A Dev Server, and which filters?
The Rust Data lists that A Dev Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on A Dev Server?
Read by the game's server browser, the tags A Dev Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into A Dev Server?
The manual route: launch Rust, F1, then client.connect 141.0.97.106:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.