Rust Data

rustdata.spaceservers141.101.175.121:28016.ipynb

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Offline 141.101.175.121:28015 checked 6d ago

Core Community | Hub & Lobby

moddedoxide

Connect

srv = rust.server("141.101.175.121:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
141.101.175.121:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 20:11 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average183/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average182/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average343/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average246/700

Quick answers

From the figures on this page.

Population data

How does Core Community | Hub & Lobby compare in the rankings?

Over the last seven days Core Community | Hub & Lobby sits at #15,344 on player hours, in the top 69% of ranked servers.

How many players does Core Community | Hub & Lobby hold at once?

Core Community | Hub & Lobby returns no live count at this refresh, having last been seen 6 days 22 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is Core Community | Hub & Lobby on?

The build is Rust network protocol 2634 and build 167398 on Windows, run by Core Community | Hub & Lobby. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Core Community | Hub & Lobby, and is it online now?

Core Community | Hub & Lobby is offline at this refresh; the last response came 6 days 22 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. Its earliest recorded date in Rust Data is 19 October 2026.

In which location is Core Community | Hub & Lobby hosted?

There is no region published for Core Community | Hub & Lobby. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 141.101.175.121:28015.

Rules, settings, map

What rules and settings are recorded for Core Community | Hub & Lobby?

You will not find a gather rate in the string Core Community | Hub & Lobby. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Core Community | Hub & Lobby?

A procedural map runs on Core Community | Hub & Lobby, generated by the game.

Wipes and dates

On what schedule does Core Community | Hub & Lobby wipe?

A rhythm cannot be read from the wipes of Core Community | Hub & Lobby on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 11 days 19 hours ago.

Lists and tags

Which Rust Data filters and lists contain Core Community | Hub & Lobby?

These Rust Data lists include Core Community | Hub & Lobby: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Core Community | Hub & Lobby?

Read by the game's server browser, the tags Core Community | Hub & Lobby publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Core Community | Hub & Lobby?

The manual route: launch Rust, F1, then client.connect 141.101.175.121:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,384 players 11,848 servers online