Offline 141.101.175.152:28015 checked 11d ago
Core Community | Hub & Lobby
Connect
srv = rust.server("141.101.175.152:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 141.101.175.152:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 20:11 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 251 on average | 213/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 89/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 101/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 51/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 39/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 16/100 |
Quick answers
From the figures on this page.
Population
How does Core Community | Hub & Lobby compare in the rankings?
Player hours over seven days put Core Community | Hub & Lobby at #15,327, in the top 70% of the ranked set.
How full does Core Community | Hub & Lobby run?
Offline now for Core Community | Hub & Lobby, with the last sample 11 days 3 hours ago.
About the server
What Rust version does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Core Community | Hub & Lobby, and is it online now?
Core Community | Hub & Lobby is offline at this refresh; the last response came 11 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 17 October 2026.
In which location is Core Community | Hub & Lobby hosted?
No region is published by Core Community | Hub & Lobby. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 141.101.175.152:28015 is its address.
Settings and map
Which rules apply on Core Community | Hub & Lobby, and what settings?
The name Core Community | Hub & Lobby carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Core Community | Hub & Lobby loaded?
A procedural map runs on Core Community | Hub & Lobby, generated by the game.
Wipes and dates
When does Core Community | Hub & Lobby wipe, and on what schedule?
Too few wipes are on record for Core Community | Hub & Lobby to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 8 hours ago.
Lists and tags
Which Rust Data filters and lists contain Core Community | Hub & Lobby?
These Rust Data lists include Core Community | Hub & Lobby: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Core Community | Hub & Lobby?
Read by the game's server browser, the tags Core Community | Hub & Lobby publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Core Community | Hub & Lobby?
Enter client.connect 141.101.175.152:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.