Offline 141.11.114.193:28020 checked 1d ago
A Rust Server
Connect
srv = rust.server("141.11.114.193:28052")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 15:55 UTC1d ago | NaN | NaN | NaN | 1 |
| 1 | Mon 26 Oct, 23:43 UTC2d ago | NaN | NaN | NaN | 1 |
| 2 | Mon 26 Oct, 22:32 UTC2d ago | NaN | NaN | NaN | 1 |
| 3 | Mon 26 Oct, 21:21 UTC2d ago | NaN | NaN | NaN | 1 |
| 4 | Mon 26 Oct, 00:55 UTC3d ago | NaN | NaN | NaN | 1 |
| 5 | Sun 25 Oct, 03:32 UTC4d ago | NaN | NaN | NaN | 1 |
| 6 | Sun 25 Oct, 01:16 UTC4d ago | NaN | NaN | NaN | 1 |
| 7 | Sat 24 Oct, 22:06 UTC4d ago | NaN | NaN | NaN | 1 |
| 8 | Tue 20 Oct, 21:13 UTC8d ago | NaN | NaN | NaN | 1 |
| 9 | Tue 20 Oct, 19:36 UTC8d ago | NaN | NaN | NaN | 1 |
| 10 | Mon 19 Oct, 02:51 UTC10d ago | NaN | NaN | NaN | 1 |
| 11 | Mon 19 Oct, 00:39 UTC10d ago | NaN | NaN | NaN | 0 |
| 12 | Sun 18 Oct, 23:58 UTC10d ago | NaN | NaN | NaN | 1 |
| 13 | Sun 18 Oct, 23:20 UTC10d ago | NaN | NaN | NaN | 0 |
| 14 | Fri 16 Oct, 00:48 UTC13d ago | NaN | NaN | NaN | 1 |
| 15 | Thu 15 Oct, 02:13 UTC14d ago | NaN | NaN | NaN | 1 |
| 16 | Thu 15 Oct, 01:53 UTC14d ago | NaN | NaN | NaN | 1 |
| 17 | Thu 15 Oct, 01:46 UTC14d ago | NaN | NaN | NaN | 1 |
| 18 | Thu 15 Oct, 01:20 UTC14d ago | NaN | NaN | NaN | 1 |
| 19 | Wed 14 Oct, 23:56 UTC14d ago | NaN | NaN | NaN | 1 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | CSL | EU Staging | EU · groups of 8+ · 23 on average | 3/64 |
| 1 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 6/300 |
| 2 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 3 | Warriors | groups of 8+ · 2 on average | 2/100 |
| 4 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
| 5 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 0/300 |
Quick answers
From the figures on this page.
Population data
What position does A Rust Server take in the server rankings?
Rank #8,185 on seven-day player hours for A Rust Server, within the top 37% of all ranked servers.
How full does A Rust Server run?
A Rust Server returns no live count at this refresh, having last been seen 39 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 0 players.
About the server
What does performance look like on A Rust Server?
Averaged over 48 hours: 240 server fps, never under 240. The entity count peaked at 53, covering buildings, deployables and the rest of the world. Memory peaked at 635 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Rust Server. The protocol has to match before you can join, and Steam does the updating.
Is A Rust Server up, and what does its uptime show?
The latest sample has A Rust Server offline, with a last sighting 39 hours ago. The uptime it reports puts the last restart about 10 minutes ago. Uptime of 7% across the last 7 full days: 12 hours of 168. Rust Data logged it first on 21 September 2026.
Which location does A Rust Server run from?
No region is published by A Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 141.11.114.193:28020 is its address.
Rules, settings, map
Which settings and rules does A Rust Server run?
You will not find a gather rate in the string A Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has A Rust Server selected?
A Rust Server runs a procedural map of size 2,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipes and dates
When does A Rust Server wipe, and how often?
A Rust Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Tags, lists
Where does A Rust Server appear among Rust Data lists and filters?
The Rust Data lists that A Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on A Rust Server hold?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join A Rust Server?
In Rust, F1 opens the console: type client.connect 141.11.114.193:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.