Rust Data

rustdata.spaceservers141.95.13.43:28016.ipynb

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Online 141.95.13.43:28015 checked 7m ago

Prosit

moddedoxide

Connect

srv = rust.server("141.95.13.43:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak 1
rank #8,885 # top 40%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctSun 4 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 15:58 UTC11d ago 1 NaN running 0
1 Sun 4 Oct, 20:46 UTC24d ago 1 halved by day 4 12.8 days 0
2 Thu 24 Sep, 16:01 UTC34d ago 0 NaN 10.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of Prosit
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
141.95.13.43:28015
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 15:58 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average46/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does Prosit compare in the rankings?

Rank #8,885 on seven-day player hours for Prosit, within the top 40% of all ranked servers.

How many players does Prosit hold at once?

Current row: 0 players on Prosit, against 125 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Prosit?

Server fps over the last 48 hours averages 126; the floor is 101. Buildings, deployables and all else in the world took the count as high as 64,548 entities. Memory peaked at 5,210 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Prosit on?

Version Rust network protocol 2635 and build 167781 on Linux is reported by Prosit. The protocol has to match before you can join, and Steam does the updating.

How reliable is Prosit, and is it up?

The current sample puts Prosit online. The uptime it reports puts the last restart about 6 days 3 hours ago. Uptime of 86% across the last 7 full days: 144 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does Prosit run from?

There is no region published for Prosit. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 141.95.13.43:28015 is its address.

Map and rules

Which settings and rules does Prosit run?

The name Prosit carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on Prosit?

The game generates the map on Prosit: procedural, size 3,500, seed 471471404. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Prosit wipe?

Prosit wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 8 hours ago.

What is wipe day on Prosit like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 3 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 4.

Tags and filters

Which lists on Rust Data hold Prosit, and which filters?

On Rust Data, Prosit appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Prosit hold?

Read by the game's server browser, the tags Prosit publishes are: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): The server lists 125 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Prosit?

In Rust, F1 opens the console: type client.connect 141.95.13.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players The server lists 125 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,587 players 11,721 servers online