Online 141.95.13.69:26111 checked 9m ago
TESTSERVER
Connect
srv = rust.server("141.95.13.69:26112")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 18:07 UTC20d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:07 UTC FW27d ago | 0 | NaN | 7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 246426222
- map
- Procedural Map
- size
- 4500
- seed
- 246426222
Server
srv.info()- address
- 141.95.13.69:26111
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 18:07 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 38/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 14/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Population
How does TESTSERVER compare in the rankings?
Player hours over seven days put TESTSERVER at #11,780, in the top 53% of the ranked set.
How many players does TESTSERVER hold at once?
Current row: 0 players on TESTSERVER, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 0 players.
Server data
How smoothly does TESTSERVER run?
The 48-hour average is 79 server fps, with a low of 51. Buildings, deployables and all else in the world took the count as high as 122,652 entities. A high of 7,010 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on TESTSERVER?
Version Rust network protocol 2635 and build 168909 on Linux is reported by TESTSERVER. Joining needs the same protocol on your game; Steam handles the update.
How reliable is TESTSERVER, and is it online now?
TESTSERVER reports itself online at the current refresh. A restart about 2 days 17 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does TESTSERVER sit?
There is no region published for TESTSERVER. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 141.95.13.69:26111.
Rules, settings, map
Which settings and rules does TESTSERVER run?
The name TESTSERVER carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on TESTSERVER?
The game generates the map on TESTSERVER: procedural, size 4,500, seed 246426222. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does TESTSERVER wipe, and on what schedule?
The record for TESTSERVER holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 10 hours ago.
What is wipe day on TESTSERVER like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold TESTSERVER, and which filters?
These Rust Data lists include TESTSERVER: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on TESTSERVER?
These tags are published by TESTSERVER and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to TESTSERVER?
In Rust, F1 opens the console: type client.connect 141.95.13.69:26111. Launch Rust on this page does the same by opening the game through Steam and connecting.