Rust Data

rustdata.spaceservers141.95.34.176:27018.ipynb

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Offline 141.95.34.176:25783 checked 21d ago

Day After Tomorrow Zombie

moddedcarbon

Connect

srv = rust.server("141.95.34.176:27018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,886 # top 72%
last wipe 29d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 21:23 UTC29d ago 1 NaN running 0
1 Sat 19 Sep, 16:56 UTC39d ago 2 halved by day 6 10.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1996107046
Map of Day After Tomorrow Zombie
map
Procedural Map
size
4000
seed
1996107046
Open on RustMaps

Server

srv.info()
address
141.95.34.176:25783
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 21:23 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average176/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average118/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average79/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average40/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Day After Tomorrow Zombie rank?

Rank #15,886 on seven-day player hours for Day After Tomorrow Zombie, within the top 72% of all ranked servers.

How many players does Day After Tomorrow Zombie hold at once?

Offline now for Day After Tomorrow Zombie, with the last sample 21 days 3 hours ago.

Server facts

What Rust version does Day After Tomorrow Zombie run?

Version Rust network protocol 2633 and build 165217 on Linux is reported by Day After Tomorrow Zombie. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Day After Tomorrow Zombie, and is it online now?

Offline now for Day After Tomorrow Zombie, last seen 21 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Day After Tomorrow Zombie run from?

There is no region published for Day After Tomorrow Zombie. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 141.95.34.176:25783 is its address.

Map and rules

Which rules apply on Day After Tomorrow Zombie, and what settings?

No gather rate appears in the name: Day After Tomorrow Zombie. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has Day After Tomorrow Zombie selected?

The game generates the map on Day After Tomorrow Zombie: procedural, size 4,000, seed 1996107046. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Day After Tomorrow Zombie wipe, and how often?

The record for Day After Tomorrow Zombie holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 29 days 17 hours ago, and that is the one in play.

On Day After Tomorrow Zombie, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 6.

Tags, lists

Where does Day After Tomorrow Zombie appear among Rust Data lists and filters?

These Rust Data lists include Day After Tomorrow Zombie: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Day After Tomorrow Zombie?

These tags are published by Day After Tomorrow Zombie and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Day After Tomorrow Zombie?

Enter client.connect 141.95.34.176:25783 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,123 players 11,826 servers online