Offline 141.95.34.176:25783 checked 21d ago
Day After Tomorrow Zombie
Connect
srv = rust.server("141.95.34.176:27018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 29 Sep, 21:23 UTC29d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 16:56 UTC39d ago | 2 | halved by day 6 | 10.2 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1996107046
- map
- Procedural Map
- size
- 4000
- seed
- 1996107046
Server
srv.info()- address
- 141.95.34.176:25783
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 21:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 176/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 118/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 79/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 40/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Day After Tomorrow Zombie rank?
Rank #15,886 on seven-day player hours for Day After Tomorrow Zombie, within the top 72% of all ranked servers.
How many players does Day After Tomorrow Zombie hold at once?
Offline now for Day After Tomorrow Zombie, with the last sample 21 days 3 hours ago.
Server facts
What Rust version does Day After Tomorrow Zombie run?
Version Rust network protocol 2633 and build 165217 on Linux is reported by Day After Tomorrow Zombie. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Day After Tomorrow Zombie, and is it online now?
Offline now for Day After Tomorrow Zombie, last seen 21 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Day After Tomorrow Zombie run from?
There is no region published for Day After Tomorrow Zombie. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 141.95.34.176:25783 is its address.
Map and rules
Which rules apply on Day After Tomorrow Zombie, and what settings?
No gather rate appears in the name: Day After Tomorrow Zombie. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has Day After Tomorrow Zombie selected?
The game generates the map on Day After Tomorrow Zombie: procedural, size 4,000, seed 1996107046. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Day After Tomorrow Zombie wipe, and how often?
The record for Day After Tomorrow Zombie holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 29 days 17 hours ago, and that is the one in play.
On Day After Tomorrow Zombie, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 6.
Tags, lists
Where does Day After Tomorrow Zombie appear among Rust Data lists and filters?
These Rust Data lists include Day After Tomorrow Zombie: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Day After Tomorrow Zombie?
These tags are published by Day After Tomorrow Zombie and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Day After Tomorrow Zombie?
Enter client.connect 141.95.34.176:25783 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.