Offline 143.105.151.63:28015 checked 28d ago
RUST: NOT FRIENDLY - Local Development
Connect
srv = rust.server("143.105.151.63:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 143.105.151.63:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 00:15 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 151/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 101/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 51/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 57/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 29/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 30/100 |
Quick answers
From the figures on this page.
Population data
What position does RUST: NOT FRIENDLY - Local Development take in the server rankings?
Player hours over seven days put RUST: NOT FRIENDLY - Local Development at #16,685, in the top 70% of the ranked set.
What population does RUST: NOT FRIENDLY - Local Development carry?
The current row shows RUST: NOT FRIENDLY - Local Development offline; the last response was 28 days 5 hours ago.
Server data
What Rust version does RUST: NOT FRIENDLY - Local Development run?
Version Rust network protocol 2633 and build 165217 on Windows is reported by RUST: NOT FRIENDLY - Local Development. Steam updates your game for you, but the protocol must match to join.
How reliable is RUST: NOT FRIENDLY - Local Development, and is it online now?
Offline now for RUST: NOT FRIENDLY - Local Development, last seen 28 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.
In which location is RUST: NOT FRIENDLY - Local Development hosted?
For RUST: NOT FRIENDLY - Local Development, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 143.105.151.63:28015.
Rules, settings, map
Which settings and rules does RUST: NOT FRIENDLY - Local Development run?
You will not find a gather rate in the string RUST: NOT FRIENDLY - Local Development. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has RUST: NOT FRIENDLY - Local Development loaded?
A procedural map runs on RUST: NOT FRIENDLY - Local Development, generated by the game.
Wipe data
On what schedule does RUST: NOT FRIENDLY - Local Development wipe?
The record for RUST: NOT FRIENDLY - Local Development holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 7 hours ago.
Lists and tags
Which Rust Data filters and lists contain RUST: NOT FRIENDLY - Local Development?
These Rust Data lists include RUST: NOT FRIENDLY - Local Development: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on RUST: NOT FRIENDLY - Local Development?
Read by the game's server browser, the tags RUST: NOT FRIENDLY - Local Development publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RUST: NOT FRIENDLY - Local Development?
The manual route: launch Rust, F1, then client.connect 143.105.151.63:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.