Online NA 143.109.149.125:28015 checked 9m ago
RUST Oklahoma - Modded
Connect
srv = rust.server("143.109.149.125:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 08:09 UTC27d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1488
- map
- Procedural Map
- size
- 4000
- seed
- 1488
Server
srv.info()- address
- 143.109.149.125:28015
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 08:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 4/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 3/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 3/15 |
| 4 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
| 5 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RUST Oklahoma - Modded rank?
Ranked #15,310 on seven-day player hours, RUST Oklahoma - Modded is #1,499 in North America and in the top 69% of all ranked servers.
How many players does RUST Oklahoma - Modded hold at once?
The sample now reads 0 players for RUST Oklahoma - Modded, out of 50 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on RUST Oklahoma - Modded?
Server fps over the last 48 hours averages 155; the floor is 100. Buildings, deployables and all else in the world took the count as high as 93,957 entities. Memory peaked at 2,972 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RUST Oklahoma - Modded?
Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RUST Oklahoma - Modded, and is it online now?
The current sample puts RUST Oklahoma - Modded online. The uptime it reports puts the last restart about 7 hours ago. 162 of 168 hours up over the last 7 full days, or 96%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RUST Oklahoma - Modded sit?
The NA tag is what RUST Oklahoma - Modded uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 143.109.149.125:28015 is its address.
Settings and map
Which rules apply on RUST Oklahoma - Modded, and what settings?
The name RUST Oklahoma - Modded carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RUST Oklahoma - Modded loaded?
RUST Oklahoma - Modded runs a procedural map of size 4,000 with seed 1488, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does RUST Oklahoma - Modded wipe, and on what schedule?
The only wipe RUST Oklahoma - Modded takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 27 days 9 hours ago, and that is the one in play. The tags list wipes as monthly.
On RUST Oklahoma - Modded, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 17 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Which lists on Rust Data hold RUST Oklahoma - Modded, and which filters?
On Rust Data, RUST Oklahoma - Modded appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on RUST Oklahoma - Modded hold?
These tags are published by RUST Oklahoma - Modded and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to RUST Oklahoma - Modded?
The manual route: launch Rust, F1, then client.connect 143.109.149.125:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
