Online NA 144.48.104.42:28085 checked 11m ago
DFAM Server
Connect
srv = rust.server("144.48.104.42:28087")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 13d 22h | Thu 12 Nov, 18:22 UTC | wipe |
| 2 | 20d 22h | Thu 19 Nov, 18:22 UTC | wipe |
| 3 | 27d 22h | Thu 26 Nov, 18:22 UTC | wipe |
| 4 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 41d 22h | Thu 10 Dec, 18:22 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 18:22 UTC14d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 417976064
- map
- Procedural Map
- size
- 3500
- seed
- 417976064
Server
srv.info()- address
- 144.48.104.42:28085
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 15 Oct 2026, 18:22 UTC
- hostname
- –
- first seen
- 8 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events | NA · groups of 150+ · weekly · 4 on average | 14/50 |
| 1 | [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W | NA · groups of 8+ · 1x · weekly · 2 on average | 8/75 |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 255 on average | 187/2000 |
| 3 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 65/200 |
| 4 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 35/200 |
| 5 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 35/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DFAM Server rank?
Ranked #14,522 on seven-day player hours, DFAM Server is #1,444 in North America and in the top 65% of all ranked servers.
How many players does DFAM Server hold at once?
Current row: 0 players on DFAM Server, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does DFAM Server run?
Server fps over the last 48 hours averages 80; the floor is 48. Entity numbers reached 72,288, and that includes buildings, deployables and the rest. Memory peaked at 3,372 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is DFAM Server on?
Version Rust network protocol 2635 and build 167781 on Linux is reported by DFAM Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DFAM Server, and is it up?
DFAM Server reports itself online at the current refresh. The uptime it reports puts the last restart about 6 days 20 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 8 October 2026.
Which location does DFAM Server run from?
With its NA tag, DFAM Server lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 144.48.104.42:28085.
Rules, settings, map
Which rules apply on DFAM Server, and what settings?
No gather rate appears in the name: DFAM Server. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has DFAM Server selected?
The game generates the map on DFAM Server: procedural, size 3,500, seed 417976064. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does DFAM Server wipe, and how often?
The prediction follows the tag, because DFAM Server's wipes on record are too few to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 14 days 1 hours ago. The tags list wipes as weekly.
On DFAM Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 33 hours in.
Lists and tags
Which Rust Data filters and lists contain DFAM Server?
On Rust Data, DFAM Server appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on DFAM Server hold?
The game's server browser reads these tags from DFAM Server: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join DFAM Server?
The manual route: launch Rust, F1, then client.connect 144.48.104.42:28085. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.