Rust Data

rustdata.spaceservers144.76.112.244:28083.ipynb

Run all rust-data · live

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Online 144.76.112.244:28015 checked 9m ago

ai-builder Rust [Test]

vanilla

Connect

srv = rust.server("144.76.112.244:28083")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 55d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of ai-builder Rust [Test]
map
Procedural Map
size
3500
seed
1337
Open on RustMaps

Server

srv.info()
address
144.76.112.244:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
3 Sep 2026, 22:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average9/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average0/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average44/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average129/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average62/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average6/100

Quick answers

From the figures on this page.

Player counts

What position does ai-builder Rust [Test] take in the server rankings?

Rank #15,349 on seven-day player hours for ai-builder Rust [Test], within the top 69% of all ranked servers.

How full does ai-builder Rust [Test] run?

The sample now reads 0 players for ai-builder Rust [Test], out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

How well does ai-builder Rust [Test] perform?

Averaged over 48 hours: 231 server fps, never under 217. Entity numbers reached 65,512, and that includes buildings, deployables and the rest. A high of 4,325 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on ai-builder Rust [Test]?

Version Rust network protocol 2633 and build 163794 on Linux is reported by ai-builder Rust [Test]. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ai-builder Rust [Test], and is it up?

ai-builder Rust [Test] reports itself online at the current refresh. Count back 4 days 19 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does ai-builder Rust [Test] sit?

For ai-builder Rust [Test], no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 144.76.112.244:28015.

Settings and map

What rules and settings are recorded for ai-builder Rust [Test]?

You will not find a gather rate in the string ai-builder Rust [Test]. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has ai-builder Rust [Test] loaded?

Size 3,500, seed 1337: the procedural map on ai-builder Rust [Test], generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does ai-builder Rust [Test] wipe?

A rhythm cannot be read from the wipes of ai-builder Rust [Test] on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 55 days 5 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain ai-builder Rust [Test]?

The Rust Data lists that ai-builder Rust [Test] fits are: Servers with build or creative tags, Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meanings do the tags on ai-builder Rust [Test] hold?

The game's server browser reads these tags from ai-builder Rust [Test]: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into ai-builder Rust [Test]?

Enter client.connect 144.76.112.244:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,003 players 11,659 servers online