Rust Data

rustdata.spaceservers144.76.237.126:28037.ipynb

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Offline EU 144.76.237.126:28035 checked 43d ago

Swiss DEV (Development- and TestServer) [CH/DE]

monthly wipes moddedoxidepve

Connect

srv = rust.server("144.76.237.126:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak –
rank #14,730 # #2436 in EU
last wipe 50d ago # monthly schedule
next wipe 7d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
144.76.237.126:28035
region
EU
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
8 Sep 2026, 12:12 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
01[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average41/200
1[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average42/200
2[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average44/140
3[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average42/150
4Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 24 on average42/100
5Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average31/75

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Swiss DEV (Development- and TestServer) [CH/DE] rank?

Ranked #14,730 on seven-day player hours, Swiss DEV (Development- and TestServer) [CH/DE] is #2,436 in Europe and in the top – of all ranked servers.

How full does Swiss DEV (Development- and TestServer) [CH/DE] run?

The current row shows Swiss DEV (Development- and TestServer) [CH/DE] offline; the last response was 43 days 1 hours ago.

About the server

What Rust version does Swiss DEV (Development- and TestServer) [CH/DE] run?

Rust network protocol 2633 and build 163794 on Windows is what Swiss DEV (Development- and TestServer) [CH/DE] runs. Joining needs the same protocol on your game; Steam handles the update.

Is Swiss DEV (Development- and TestServer) [CH/DE] up, and what does its uptime show?

Offline now for Swiss DEV (Development- and TestServer) [CH/DE], last seen 43 days 1 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 15 September 2026.

Which location does Swiss DEV (Development- and TestServer) [CH/DE] run from?

In Europe, Swiss DEV (Development- and TestServer) [CH/DE] lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 144.76.237.126:28035.

Map and rules

What rules and settings are recorded for Swiss DEV (Development- and TestServer) [CH/DE]?

No gather rate appears in the name: Swiss DEV (Development- and TestServer) [CH/DE]. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Swiss DEV (Development- and TestServer) [CH/DE]?

The game generates its map: procedural, on Swiss DEV (Development- and TestServer) [CH/DE].

Wipe data

When does Swiss DEV (Development- and TestServer) [CH/DE] wipe, and on what schedule?

Expect an estimate: Swiss DEV (Development- and TestServer) [CH/DE]'s next wipe is projected from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 50 days 8 hours ago. The tags list wipes as monthly.

Lists and tags

Which Rust Data filters and lists contain Swiss DEV (Development- and TestServer) [CH/DE]?

These Rust Data lists include Swiss DEV (Development- and TestServer) [CH/DE]: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Swiss DEV (Development- and TestServer) [CH/DE]?

These tags are published by Swiss DEV (Development- and TestServer) [CH/DE] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Swiss DEV (Development- and TestServer) [CH/DE]?

Enter client.connect 144.76.237.126:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,^m,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,677 players 11,911 servers online