Rust Data

rustdata.spaceservers145.239.1.33:27016.ipynb

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Online EU 145.239.1.33:27017 checked 13m ago

Last Frontier | DEV | Whitelist

vanillamoddedcarbonpve

Connect

srv = rust.server("145.239.1.33:27016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69% · #2529 in EU
last wipe 28d ago # no schedule published
next wipe 6d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 20hThu 5 Nov, 19:00 UTCFW force wipe
134d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:12 UTC FW28d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of Last Frontier | DEV | Whitelist
map
Last Frontier Map
size
4000
seed
1337

Server

srv.info()
address
145.239.1.33:27017
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average240/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average37/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 33 on average21/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average32/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 28 on average31/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average7/200

Quick answers

From the figures on this page.

Population

How does Last Frontier | DEV | Whitelist compare in the rankings?

Ranked #15,276 on seven-day player hours, Last Frontier | DEV | Whitelist is #2,529 in Europe and in the top 69% of all ranked servers.

How full does Last Frontier | DEV | Whitelist run?

The sample now reads 0 players for Last Frontier | DEV | Whitelist, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does Last Frontier | DEV | Whitelist run?

Averaged over 48 hours: 99 server fps, never under 93. Entity numbers reached 102,469, and that includes buildings, deployables and the rest. A high of 3,472 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Last Frontier | DEV | Whitelist on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Last Frontier | DEV | Whitelist. Steam updates your game for you, but the protocol must match to join.

How reliable is Last Frontier | DEV | Whitelist, and is it up?

Online is the state at the latest refresh for Last Frontier | DEV | Whitelist. A restart about 50 minutes ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Last Frontier | DEV | Whitelist hosted?

The EU tag is what Last Frontier | DEV | Whitelist uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 145.239.1.33:27017.

Settings and map

Which rules apply on Last Frontier | DEV | Whitelist, and what settings?

You will not find a gather rate in the string Last Frontier | DEV | Whitelist. The group limit sits at the default of 8 players. roleplay is the game mode here, and rules, towns and jobs for roleplay. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has Last Frontier | DEV | Whitelist loaded?

Size 4,000, seed 1337: the procedural map on Last Frontier | DEV | Whitelist, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Last Frontier Map.

Wipe schedule

On what schedule does Last Frontier | DEV | Whitelist wipe?

Once a month Last Frontier | DEV | Whitelist wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 3 hours ago, and that is the one in play.

On Last Frontier | DEV | Whitelist, what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Last Frontier | DEV | Whitelist appear among Rust Data lists and filters?

These Rust Data lists include Last Frontier | DEV | Whitelist: EU Rust servers, Modded Rust servers, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Last Frontier | DEV | Whitelist?

The game's server browser reads these tags from Last Frontier | DEV | Whitelist: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Last Frontier | DEV | Whitelist?

In Rust, F1 opens the console: type client.connect 145.239.1.33:27017. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/YWEXSJ2DuS.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

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