Offline 146.70.82.20:28015 checked 5d ago
Server_210_DevBlog
Connect
srv = rust.server("146.70.82.20:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 146.70.82.20:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:50 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 67/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 68/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 60/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Server_210_DevBlog rank?
Player hours over seven days put Server_210_DevBlog at #13,111, in the top 59% of the ranked set.
How full does Server_210_DevBlog run?
The current row shows Server_210_DevBlog offline; the last response was 5 days 2 hours ago. Over the last seven days it averaged 1 players and peaked at 2.
About the server
What is the Rust version on Server_210_DevBlog?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Server_210_DevBlog, and is it up?
Offline now for Server_210_DevBlog, last seen 5 days 2 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. Its earliest recorded date in Rust Data is 23 October 2026.
In which location is Server_210_DevBlog hosted?
There is no region published for Server_210_DevBlog. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 146.70.82.20:28015.
Rules, settings, map
Which settings and rules does Server_210_DevBlog run?
No gather rate appears in the name: Server_210_DevBlog. Group limits do not appear in its data. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Anti-cheat status: VAC off.
Which map has Server_210_DevBlog selected?
Server_210_DevBlog runs a procedural map, which the game generates.
Wipe data
When does Server_210_DevBlog wipe, and on what schedule?
Too few wipes are on record for Server_210_DevBlog to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 7 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Server_210_DevBlog, and which filters?
The Rust Data lists that Server_210_DevBlog fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
How should you read the server tags on Server_210_DevBlog?
Read by the game's server browser, the tags Server_210_DevBlog publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2201 (Protocol): Protocol 2201 is required; a different game version cannot connect; oxide (Oxide): Runs on Oxide (uMod) for plugins; modded (Modded): Modded listing: the game is changed by plugins or settings; hd910d3d2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Server_210_DevBlog?
The manual route: launch Rust, F1, then client.connect 146.70.82.20:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.