Offline 147.189.172.188:28015 checked 6h ago
My Rust server | Powered by AMP
Connect
srv = rust.server("147.189.172.188:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 23:47 UTC12d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 147.189.172.188:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 23:47 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 101/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 110/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 91/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 28/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
Quick answers
From the figures on this page.
Population data
How does My Rust server | Powered by AMP compare in the rankings?
Over the last seven days My Rust server | Powered by AMP sits at #15,348 on player hours, in the top 69% of ranked servers.
What population does My Rust server | Powered by AMP carry?
The current row shows My Rust server | Powered by AMP offline; the last response was 6 hours ago. Over the last seven days it averaged 0 players.
Server data
How smoothly does My Rust server | Powered by AMP run?
Averaged over 48 hours: 69 server fps, never under 50. The entity count peaked at 111,439, covering buildings, deployables and the rest of the world. The memory field tops out at 5,499 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on My Rust server | Powered by AMP?
Version Rust network protocol 2634 and build 167781 on Linux is reported by My Rust server | Powered by AMP. The protocol has to match before you can join, and Steam does the updating.
Is My Rust server | Powered by AMP up, and what does its uptime show?
My Rust server | Powered by AMP is offline at this refresh; the last response came 6 hours ago. The uptime it reports puts the last restart about 12 days 15 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does My Rust server | Powered by AMP run from?
For My Rust server | Powered by AMP, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 147.189.172.188:28015.
Rules, settings, map
What rules and settings are recorded for My Rust server | Powered by AMP?
The name My Rust server | Powered by AMP carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on My Rust server | Powered by AMP?
The game generates the map on My Rust server | Powered by AMP: procedural, size 4,500, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does My Rust server | Powered by AMP wipe, and on what schedule?
The record for My Rust server | Powered by AMP holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 days 22 hours ago.
What is wipe day on My Rust server | Powered by AMP like?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does My Rust server | Powered by AMP appear among Rust Data lists and filters?
The Rust Data lists that My Rust server | Powered by AMP fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on My Rust server | Powered by AMP?
The game's server browser reads these tags from My Rust server | Powered by AMP: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into My Rust server | Powered by AMP?
In Rust, F1 opens the console: type client.connect 147.189.172.188:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.