Rust Data

rustdata.spaceservers147.93.160.205:28916.ipynb

Run all rust-data · live

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Offline 147.93.160.205:28915 checked 20d ago

In Rust we trust

moddedoxide

Connect

srv = rust.server("147.93.160.205:28916")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,854 # top 72%
last wipe 50d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 1700359132
Map of In Rust we trust
map
Procedural Map
size
1500
seed
1700359132
Open on RustMaps

Server

srv.info()
address
147.93.160.205:28915
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
8 Sep 2026, 22:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average153/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average95/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average251/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does In Rust we trust rank?

Player hours over seven days put In Rust we trust at #15,854, in the top 72% of the ranked set.

What population does In Rust we trust carry?

The current row shows In Rust we trust offline; the last response was 20 days 16 hours ago.

About the server

What is the Rust version on In Rust we trust?

The build is Rust network protocol 2633 and build 164530 on Windows, run by In Rust we trust. Steam updates your game for you, but the protocol must match to join.

Is In Rust we trust up, and what does its uptime show?

In Rust we trust is offline at this refresh; the last response came 20 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.

In which location is In Rust we trust hosted?

No region is published by In Rust we trust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 147.93.160.205:28915 is its address.

Map and rules

Which settings and rules does In Rust we trust run?

You will not find a gather rate in the string In Rust we trust. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.

Which map has In Rust we trust loaded?

The game generates the map on In Rust we trust: procedural, size 1,500, seed 1700359132. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does In Rust we trust wipe, and on what schedule?

Too few wipes are on record for In Rust we trust to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 50 days 18 hours ago.

Tags and filters

Where does In Rust we trust appear among Rust Data lists and filters?

On Rust Data, In Rust we trust appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on In Rust we trust?

These tags are published by In Rust we trust and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into In Rust we trust?

The manual route: launch Rust, F1, then client.connect 147.93.160.205:28915. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online