Offline 148.113.24.106:24051 checked 19d ago
NINEOFHEARTS [PVE]
Connect
srv = rust.server("148.113.24.106:24052")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 09:44 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2026600033
- map
- Procedural Map
- size
- 4000
- seed
- 2026600033
Server
srv.info()- address
- 148.113.24.106:24051
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 09:44 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 170/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 251/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 350/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does NINEOFHEARTS [PVE] rank?
Over the last seven days NINEOFHEARTS [PVE] sits at #15,814 on player hours, in the top 72% of ranked servers.
How full does NINEOFHEARTS [PVE] run?
The current row shows NINEOFHEARTS [PVE] offline; the last response was 19 days 10 hours ago.
Server data
Which Rust version is NINEOFHEARTS [PVE] on?
Rust network protocol 2634 and build 166652 on Linux is what NINEOFHEARTS [PVE] runs. The protocol has to match before you can join, and Steam does the updating.
Is NINEOFHEARTS [PVE] up, and what does its uptime show?
NINEOFHEARTS [PVE] is offline at this refresh; the last response came 19 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does NINEOFHEARTS [PVE] run from?
There is no region published for NINEOFHEARTS [PVE]. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 148.113.24.106:24051.
Map and rules
What rules and settings are recorded for NINEOFHEARTS [PVE]?
You will not find a gather rate in the string NINEOFHEARTS [PVE]. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on NINEOFHEARTS [PVE]?
Size 4,000, seed 2026600033: the procedural map on NINEOFHEARTS [PVE], generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does NINEOFHEARTS [PVE] wipe, and how often?
The record for NINEOFHEARTS [PVE] holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 6 hours ago, and that is the one in play.
What is wipe day on NINEOFHEARTS [PVE] like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain NINEOFHEARTS [PVE]?
These Rust Data lists include NINEOFHEARTS [PVE]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on NINEOFHEARTS [PVE]?
These tags are published by NINEOFHEARTS [PVE] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join NINEOFHEARTS [PVE]?
Enter client.connect 148.113.24.106:24051 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.