Online 148.113.24.107:28160 checked 8m ago
A Shockbyte Rust Server
Connect
srv = rust.server("148.113.24.107:28161")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 14:38 UTC15d ago | 1 | NaN | running | 0 |
| 1 | Mon 12 Oct, 08:23 UTC17d ago | 1 | NaN | 1.3 days | 1 |
| 2 | Sun 11 Oct, 15:10 UTC17d ago | 1 | NaN | 0.7 days | 1 |
| 3 | Sun 11 Oct, 06:24 UTC18d ago | 1 | NaN | 0.4 days | 0 |
| 4 | Thu 8 Oct, 09:54 UTC21d ago | 1 | halved by day 1 | 2.9 days | 0 |
| 5 | Wed 7 Oct, 12:06 UTC21d ago | 1 | NaN | 0.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 148.113.24.107:28160
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 14:55 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 140/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Shockbyte Rust Server take in the server rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,338, in the top 69% of the ranked set.
What population does A Shockbyte Rust Server carry?
A Shockbyte Rust Server reports 0 players at this refresh, with 1 slots configured. Over the last seven days it averaged 0 players.
About the server
How well does A Shockbyte Rust Server perform?
The 48-hour average is 441 server fps, with a low of 402. The entity count peaked at 48,882, covering buildings, deployables and the rest of the world. A high of 3,736 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 167781 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it up?
A Shockbyte Rust Server reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 15 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 7 October 2026.
In which location is A Shockbyte Rust Server hosted?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 148.113.24.107:28160 is its address.
Settings and map
Which settings and rules does A Shockbyte Rust Server run?
No gather rate appears in the name: A Shockbyte Rust Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server selected?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does A Shockbyte Rust Server wipe, and on what schedule?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 15 days 19 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
These Rust Data lists include A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join A Shockbyte Rust Server?
Enter client.connect 148.113.24.107:28160 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.