Rust Data

rustdata.spaceservers149.202.64.146:5007.ipynb

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Online 149.202.64.146:5005 checked 6m ago

BeamedPrivate

moddedoxide

Connect

srv = rust.server("149.202.64.146:5007")
print(srv.connect_command)

Right now

srv.summary()
players now 0/69 # 0% full
7-day average 0 # peak 2
rank #6,309 # top 28%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 21:03 UTC6d ago 1 NaN running 0
1 Tue 13 Oct, 17:16 UTC15d ago 4 halved by day 4 9.2 days 1
2 Mon 12 Oct, 17:27 UTC16d ago 3 NaN 1 days 0
3 Sun 11 Oct, 00:36 UTC18d ago 3 NaN 1.7 days 2
4 Sat 10 Oct, 01:38 UTC19d ago 2 NaN 1 days 1
5 Wed 7 Oct, 22:33 UTC21d ago 2 held half 2.1 days 0
6 Fri 2 Oct, 23:19 UTC26d ago 1 held half 5 days 1
7 Thu 1 Oct, 22:52 UTC FW27d ago 1 NaN 1 days 0
8 Thu 17 Sep, 18:05 UTC41d ago 2 held half 14.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 85484
Map of BeamedPrivate
map
Procedural Map
size
4500
seed
85484
Open on RustMaps

Server

srv.info()
address
149.202.64.146:5005
region
–
max players
69
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 21:03 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average169/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Quick answers

From the figures on this page.

Population data

What position does BeamedPrivate take in the server rankings?

Player hours over seven days put BeamedPrivate at #6,309, in the top 28% of the ranked set.

How full does BeamedPrivate run?

Current row: 0 players on BeamedPrivate, against 69 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 2 players.

Server facts

How smoothly does BeamedPrivate run?

The 48-hour average is 96 server fps, with a low of 22. Buildings, deployables and all else in the world took the count as high as 111,764 entities. Memory peaked at 4,871 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on BeamedPrivate?

Version Rust network protocol 2635 and build 168909 on Linux is reported by BeamedPrivate. Joining needs the same protocol on your game; Steam handles the update.

How reliable is BeamedPrivate, and is it up?

Online is the state at the latest refresh for BeamedPrivate. A restart about 6 days 14 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does BeamedPrivate sit?

There is no region published for BeamedPrivate. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 149.202.64.146:5005.

Map and rules

Which rules apply on BeamedPrivate, and what settings?

The name BeamedPrivate carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The VAC field reads off.

Which map has BeamedPrivate loaded?

Size 4,500, seed 85484: the procedural map on BeamedPrivate, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does BeamedPrivate wipe?

BeamedPrivate wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 16 hours ago.

What is wipe day on BeamedPrivate like?

The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 4.

Lists and tags

Where does BeamedPrivate appear among Rust Data lists and filters?

The Rust Data lists that BeamedPrivate fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on BeamedPrivate?

The game's server browser reads these tags from BeamedPrivate: gmrust (Game mode): Survival play, standard Rust; mp69 (Max players): The server lists 69 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into BeamedPrivate?

Enter client.connect 149.202.64.146:5005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://guavahost.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp69,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp69
Max players The server lists 69 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,000 players 11,814 servers online