Offline 149.202.67.232:29015 checked 7h ago
Die Tafelrunde Testserver
Connect
srv = rust.server("149.202.67.232:29017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 20:42 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Thu 15 Oct, 20:00 UTC12d ago | 1 | NaN | 11 days | 1 |
| 2 | Sun 11 Oct, 15:43 UTC16d ago | 1 | held half | 4.2 days | 0 |
| 3 | Sun 27 Sep, 16:37 UTC30d ago | 1 | NaN | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 160 on average | 40/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6/1000 |
Quick answers
From the figures on this page.
Population
What position does Die Tafelrunde Testserver take in the server rankings?
Over the last seven days Die Tafelrunde Testserver sits at #11,428 on player hours, in the top 51% of ranked servers.
What population does Die Tafelrunde Testserver carry?
Offline now for Die Tafelrunde Testserver, with the last sample 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.
Server facts
How well does Die Tafelrunde Testserver perform?
Averaged over 48 hours: 236 server fps, never under 236. Buildings, deployables and all else in the world took the count as high as 56,153 entities. A high of 1,661 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Die Tafelrunde Testserver run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Die Tafelrunde Testserver. Steam updates your game for you, but the protocol must match to join.
How reliable is Die Tafelrunde Testserver, and is it online now?
Die Tafelrunde Testserver is offline at this refresh; the last response came 7 hours ago. The uptime it reports puts the last restart about 7 minutes ago. Uptime of 2% across the last 7 full days: 3 hours of 168. Its earliest recorded date in Rust Data is 27 September 2026.
Which location does Die Tafelrunde Testserver run from?
There is no region published for Die Tafelrunde Testserver. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 149.202.67.232:29015.
Settings and map
Which settings and rules does Die Tafelrunde Testserver run?
The name Die Tafelrunde Testserver carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has Die Tafelrunde Testserver selected?
The game generates the map on Die Tafelrunde Testserver: procedural, size 3,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe data
When does Die Tafelrunde Testserver wipe, and how often?
No next wipe can be predicted for Die Tafelrunde Testserver, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 29 hours ago.
On Die Tafelrunde Testserver, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Lists and tags
Which lists on Rust Data hold Die Tafelrunde Testserver, and which filters?
These Rust Data lists include Die Tafelrunde Testserver: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Die Tafelrunde Testserver?
These tags are published by Die Tafelrunde Testserver and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Die Tafelrunde Testserver?
The manual route: launch Rust, F1, then client.connect 149.202.67.232:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/2GG4m45EUg.