Rust Data

rustdata.spaceservers149.202.67.232:29017.ipynb

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Offline 149.202.67.232:29015 checked 7h ago

Die Tafelrunde Testserver

vanillamoddedcarbon

Connect

srv = rust.server("149.202.67.232:29017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #11,428 # top 51%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75120:0021:0019:00Wiped Mon 26 Oct, 20:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct12 Oct16 Oct21 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 20:42 UTC1d ago NaN NaN running 1
1 Thu 15 Oct, 20:00 UTC12d ago 1 NaN 11 days 1
2 Sun 11 Oct, 15:43 UTC16d ago 1 held half 4.2 days 0
3 Sun 27 Sep, 16:37 UTC30d ago 1 NaN 14 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of Die Tafelrunde Testserver
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
149.202.67.232:29015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 21:21 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average40/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average6/1000

Quick answers

From the figures on this page.

Population

What position does Die Tafelrunde Testserver take in the server rankings?

Over the last seven days Die Tafelrunde Testserver sits at #11,428 on player hours, in the top 51% of ranked servers.

What population does Die Tafelrunde Testserver carry?

Offline now for Die Tafelrunde Testserver, with the last sample 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.

Server facts

How well does Die Tafelrunde Testserver perform?

Averaged over 48 hours: 236 server fps, never under 236. Buildings, deployables and all else in the world took the count as high as 56,153 entities. A high of 1,661 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Die Tafelrunde Testserver run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Die Tafelrunde Testserver. Steam updates your game for you, but the protocol must match to join.

How reliable is Die Tafelrunde Testserver, and is it online now?

Die Tafelrunde Testserver is offline at this refresh; the last response came 7 hours ago. The uptime it reports puts the last restart about 7 minutes ago. Uptime of 2% across the last 7 full days: 3 hours of 168. Its earliest recorded date in Rust Data is 27 September 2026.

Which location does Die Tafelrunde Testserver run from?

There is no region published for Die Tafelrunde Testserver. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 149.202.67.232:29015.

Settings and map

Which settings and rules does Die Tafelrunde Testserver run?

The name Die Tafelrunde Testserver carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has Die Tafelrunde Testserver selected?

The game generates the map on Die Tafelrunde Testserver: procedural, size 3,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

When does Die Tafelrunde Testserver wipe, and how often?

No next wipe can be predicted for Die Tafelrunde Testserver, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 29 hours ago.

On Die Tafelrunde Testserver, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Which lists on Rust Data hold Die Tafelrunde Testserver, and which filters?

These Rust Data lists include Die Tafelrunde Testserver: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on Die Tafelrunde Testserver?

These tags are published by Die Tafelrunde Testserver and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Die Tafelrunde Testserver?

The manual route: launch Rust, F1, then client.connect 149.202.67.232:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/2GG4m45EUg.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,508 players 11,644 servers online