Rust Data

rustdata.spaceservers149.50.126.73:28027.ipynb

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Online 149.50.126.73:28026 checked 9m ago

RustStyle - Pelican

moddedoxide

Connect

srv = rust.server("149.50.126.73:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,399 # top 69%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0019:0004:0015:0000:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
149.50.126.73:28026
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 13:07 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average153/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average189/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average121/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000

Quick answers

From the figures on this page.

Player counts

How does RustStyle - Pelican compare in the rankings?

Over the last seven days RustStyle - Pelican sits at #15,399 on player hours, in the top 69% of ranked servers.

How many players does RustStyle - Pelican hold at once?

Current row: 0 players on RustStyle - Pelican, against 40 slots. Over the last seven days it averaged 0 players.

Server data

What Rust version does RustStyle - Pelican run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustStyle - Pelican. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustStyle - Pelican, and is it online now?

The current sample puts RustStyle - Pelican online. 70 of 96 hours up over the last 4 full days, or 73%. The first row Rust Data holds for it is dated 23 October 2026.

In which location is RustStyle - Pelican hosted?

No region is published by RustStyle - Pelican. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 149.50.126.73:28026 is its address.

Settings and map

What rules and settings are recorded for RustStyle - Pelican?

You will not find a gather rate in the string RustStyle - Pelican. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has RustStyle - Pelican loaded?

The game generates its map: procedural, on RustStyle - Pelican.

Wipe data

When does RustStyle - Pelican wipe, and how often?

Too few wipes are on record for RustStyle - Pelican to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 7 days 21 hours ago.

Tags and filters

Which lists on Rust Data hold RustStyle - Pelican, and which filters?

On Rust Data, RustStyle - Pelican appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustStyle - Pelican hold?

The game's server browser reads these tags from RustStyle - Pelican: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into RustStyle - Pelican?

Enter client.connect 149.50.126.73:28026 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,436 players 11,682 servers online