Offline 149.50.37.64:28035 checked 5d ago
Event Test Server
Connect
srv = rust.server("149.50.37.64:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 149.50.37.64:28035
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:56 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 180/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 147/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Event Test Server rank?
Over the last seven days Event Test Server sits at #15,423 on player hours, in the top 69% of ranked servers.
What population does Event Test Server carry?
Offline now for Event Test Server, with the last sample 5 days 8 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does Event Test Server run?
The build is Rust network protocol 2634 and build 167398 on Windows, run by Event Test Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Event Test Server, and is it up?
Offline now for Event Test Server, last seen 5 days 8 hours ago. Over the last 5 full days the hours up number 4 of 120, 3%. Rust Data logged it first on 22 October 2026.
Which location does Event Test Server run from?
No region is published by Event Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 149.50.37.64:28035.
Settings and map
Which rules apply on Event Test Server, and what settings?
The name Event Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on Event Test Server?
Event Test Server runs a procedural map, which the game generates.
Wipe data
On what schedule does Event Test Server wipe?
Too few wipes are on record for Event Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 21 hours ago.
Tags, lists
Which lists on Rust Data hold Event Test Server, and which filters?
On Rust Data, Event Test Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Event Test Server hold?
Read by the game's server browser, the tags Event Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Event Test Server?
In Rust, F1 opens the console: type client.connect 149.50.37.64:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.