Offline 149.88.110.46:28025 checked 26d ago
RustSkinLab Content Studio
Connect
srv = rust.server("149.88.110.46:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 149.88.110.46:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:16 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 101/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 110/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 91/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 28/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
Quick answers
From the figures on this page.
Population
How does RustSkinLab Content Studio compare in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,921, in the top 70% of the ranked set.
How many players does RustSkinLab Content Studio hold at once?
Offline now for RustSkinLab Content Studio, with the last sample 26 days 3 hours ago.
About the server
What Rust version does RustSkinLab Content Studio run?
Version Rust network protocol 2634 and build 166494 on Windows is reported by RustSkinLab Content Studio. Steam updates your game for you, but the protocol must match to join.
Is RustSkinLab Content Studio up, and what does its uptime show?
The latest sample has RustSkinLab Content Studio offline, with a last sighting 26 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 2 October 2026.
Which location does RustSkinLab Content Studio run from?
No region is published by RustSkinLab Content Studio. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 149.88.110.46:28025.
Rules, settings, map
Which rules apply on RustSkinLab Content Studio, and what settings?
No gather rate appears in the name: RustSkinLab Content Studio. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has RustSkinLab Content Studio loaded?
RustSkinLab Content Studio runs a procedural map, which the game generates.
Wipe schedule
When does RustSkinLab Content Studio wipe, and on what schedule?
The record for RustSkinLab Content Studio holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 22 hours ago.
Tags and filters
Where does RustSkinLab Content Studio appear among Rust Data lists and filters?
On Rust Data, RustSkinLab Content Studio appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustSkinLab Content Studio hold?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into RustSkinLab Content Studio?
The manual route: launch Rust, F1, then client.connect 149.88.110.46:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.