Online 15.204.112.136:28015 checked 7m ago
A Rust Server
Connect
srv = rust.server("15.204.112.136:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 14:48 UTC6d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1234
- map
- Procedural Map
- size
- 3000
- seed
- 1234
Server
srv.info()- address
- 15.204.112.136:28015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:48 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 109/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 133/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 101/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 31/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population data
How does A Rust Server compare in the rankings?
Over the last seven days A Rust Server sits at #15,348 on player hours, in the top 69% of ranked servers.
How many players does A Rust Server hold at once?
Current row: 0 players on A Rust Server, against 40 slots. Over the last seven days it averaged 0 players.
About the server
How well does A Rust Server perform?
Averaged over 48 hours: 89 server fps, never under 57. Entity numbers reached 44,255, and that includes buildings, deployables and the rest. A high of 1,961 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does A Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. Steam updates your game for you, but the protocol must match to join.
Is A Rust Server up, and what does its uptime show?
A Rust Server reports itself online at the current refresh. A restart about 4 hours ago is what its reported uptime implies. Over the last 6 full days the hours up number 130 of 144, 90%. Its earliest recorded date in Rust Data is 21 October 2026.
In which location is A Rust Server hosted?
No region is published by A Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 15.204.112.136:28015 is its address.
Map and rules
Which rules apply on A Rust Server, and what settings?
You will not find a gather rate in the string A Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has A Rust Server selected?
Size 3,000, seed 1234: the procedural map on A Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Rust Server wipe, and how often?
A rhythm cannot be read from the wipes of A Rust Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 6 hours ago.
What is wipe day on A Rust Server like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain A Rust Server?
The Rust Data lists that A Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on A Rust Server?
The game's server browser reads these tags from A Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into A Rust Server?
Enter client.connect 15.204.112.136:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.