Rust Data

rustdata.spaceservers15.204.13.5:28016.ipynb

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Online 15.204.13.5:28015 checked 9m ago

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

2x moddedoxide

Connect

srv = rust.server("15.204.13.5:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123412:0020:0004:0011:0020:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040012:0020:0004:0011:0020:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 06:58 UTC14d ago 0 NaN running 0
1 Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
2 Sat 10 Oct, 06:04 UTC19d ago 4 NaN 0.9 days 0
3 Fri 9 Oct, 01:46 UTC20d ago 4 NaN 1.2 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 227080
Map of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly
map
Procedural Map
size
4500
seed
227080
Open on RustMaps

Server

srv.info()
address
15.204.13.5:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 06:58 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 372 on average89/150
1US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 153 on average114/200
2[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average75/200
3[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average3/150
4[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average5/200
5[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average250/275

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank?

Rank #15,341 on seven-day player hours for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, within the top 69% of all ranked servers.

How many players does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold at once?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

Averaged over 48 hours: 147 server fps, never under 95. The entity count peaked at 663,739, covering buildings, deployables and the rest of the world. The memory field tops out at 8,672 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it online now?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly reports itself online at the current refresh. The uptime it reports puts the last restart about 1 hours ago. 146 of 168 hours up over the last 7 full days, or 87%. Rust Data logged it first on 9 October 2026.

In which location is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hosted?

No region tag is published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 15.204.13.5:28015 is its address.

Settings and map

What rules and settings are recorded for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Gather sits at 2x, read from the server's own name: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The VAC field reads off.

Which map has [US] Syndicate | 2x | Solo/Duo/Trio | Monthly loaded?

Size 4,500, seed 227080: the procedural map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

Irregular wipe times on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 14 days 23 hours ago.

On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens on wipe day?

The average peak over recent wipes is 3 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags and filters

Which Rust Data filters and lists contain [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

These Rust Data lists include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: Modded Rust servers, 2x Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meanings do the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold?

These tags are published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

In Rust, F1 opens the console: type client.connect 15.204.13.5:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,162 players 11,622 servers online