Online 15.204.152.38:22533 checked 10m ago
OEmt.club
Connect
srv = rust.server("15.204.152.38:22534")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:04 UTC FW28d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1906185140
- map
- Procedural Map
- size
- 4000
- seed
- 1906185140
Server
srv.info()- address
- 15.204.152.38:22533
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 19/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 51/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 29/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 49/200 |
Quick answers
From the figures on this page.
Player counts
How does OEmt.club compare in the rankings?
Rank #5,693 on seven-day player hours for OEmt.club, within the top 26% of all ranked servers.
How many players does OEmt.club hold at once?
Current row: 0 players on OEmt.club, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 1 players.
Server data
What does performance look like on OEmt.club?
Server fps over the last 48 hours averages 82; the floor is 60. Entity numbers reached 90,635, and that includes buildings, deployables and the rest. Memory peaked at 5,061 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on OEmt.club?
Rust network protocol 2635 and build 168909 on Linux is what OEmt.club runs. Steam updates your game for you, but the protocol must match to join.
Is OEmt.club up, and what does its uptime show?
The current sample puts OEmt.club online. The uptime it reports puts the last restart about 3 days 15 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does OEmt.club run from?
There is no region published for OEmt.club. Rust Data does not look up where the machine stands; it shows where a server says it is. 15.204.152.38:22533 is its address.
Rules, settings, map
What rules and settings are recorded for OEmt.club?
The name OEmt.club carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.
What is the map on OEmt.club?
OEmt.club runs a procedural map of size 4,000 with seed 1906185140, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does OEmt.club wipe, and how often?
Once a month OEmt.club wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 8 hours ago, and that is the one in play.
What is wipe day on OEmt.club like?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 2 hours in.
Tags, lists
Where does OEmt.club appear among Rust Data lists and filters?
These Rust Data lists include OEmt.club: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on OEmt.club hold?
These tags are published by OEmt.club and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into OEmt.club?
Enter client.connect 15.204.152.38:22533 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://oemt.club.