Online 15.204.152.49:27331 checked 12m ago
Rust4Fun
Connect
srv = rust.server("15.204.152.49:27332")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 15:08 UTC3d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 15.204.152.49:27331
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 20:34 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 18/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 41/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 195/215 |
Quick answers
From the figures on this page.
Player counts
How does Rust4Fun compare in the rankings?
Over the last seven days Rust4Fun sits at #11,172 on player hours, in the top 50% of ranked servers.
How full does Rust4Fun run?
Current row: 0 players on Rust4Fun, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on Rust4Fun?
The 48-hour average is 232 server fps, with a low of 17. Buildings, deployables and all else in the world took the count as high as 8,282 entities. Memory peaked at 2,610 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Rust4Fun on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust4Fun. Joining needs the same protocol on your game; Steam handles the update.
Is Rust4Fun up, and what does its uptime show?
Online is the state at the latest refresh for Rust4Fun. The uptime it reports puts the last restart about 11 hours ago. Uptime of 74% across the last 4 full days: 71 hours of 96. Rust Data logged it first on 25 October 2026.
Which location does Rust4Fun run from?
There is no region published for Rust4Fun. Rust Data does not look up where the machine stands; it shows where a server says it is. 15.204.152.49:27331 is its address.
Settings and map
What rules and settings are recorded for Rust4Fun?
The name Rust4Fun carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Rust4Fun loaded?
Size 1,500, seed 50000: the procedural map on Rust4Fun, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Rust4Fun wipe?
Too few wipes are on record for Rust4Fun to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 3 hours ago.
On Rust4Fun, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Rust4Fun?
The Rust Data lists that Rust4Fun fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Rust4Fun hold?
These tags are published by Rust4Fun and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Rust4Fun?
Enter client.connect 15.204.152.49:27331 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.