Offline 15.204.47.27:28035 checked 26d ago
Fractured Eden Test
Connect
srv = rust.server("15.204.47.27:45646")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 15:10 UTC, in 1d 1h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 1h | Fri 30 Oct, 15:10 UTC | wipe |
| 1 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 1h | Fri 13 Nov, 15:10 UTC | wipe |
| 3 | 29d 1h | Fri 27 Nov, 15:10 UTC | wipe |
| 4 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 1h | Fri 11 Dec, 15:10 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 15:10 UTC26d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 13:58 UTC27d ago | 2 | NaN | 1.1 days | 0 |
| 2 | Thu 1 Oct, 00:30 UTC28d ago | 2 | NaN | 0.6 days | 0 |
| 3 | Thu 24 Sep, 02:06 UTC35d ago | 2 | halved by day 1 | 6.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 15.204.47.27:28035
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 2 Oct 2026, 18:34 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 9/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 15/100 |
| 2 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 10/200 |
| 3 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 9/200 |
| 4 | Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 6 on average | 1/50 |
| 5 | Fudge Begynderserver(Casual Beta:Ticket on discord for access) | groups of 8+ · biweekly · 4 on average | 0/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Fractured Eden Test rank?
Rank #14,353 on seven-day player hours for Fractured Eden Test, within the top 63% of all ranked servers.
What population does Fractured Eden Test carry?
Offline now for Fractured Eden Test, with the last sample 26 days 17 hours ago.
About the server
What Rust version does Fractured Eden Test run?
Version Rust network protocol 2634 and build 166586 on Windows is reported by Fractured Eden Test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Fractured Eden Test, and is it up?
Offline now for Fractured Eden Test, last seen 26 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 21 September 2026.
Which location does Fractured Eden Test run from?
There is no region published for Fractured Eden Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.204.47.27:28035 is its address.
Map and rules
Which rules apply on Fractured Eden Test, and what settings?
The name Fractured Eden Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Wipes and dates
On what schedule does Fractured Eden Test wipe?
The tag sets the prediction: Fractured Eden Test has too few wipes on record to confirm its schedule. On Friday 30 October at 15:10 UTC the next wipe is due. This world was created 26 days 19 hours ago. A fortnightly wipe schedule is published in its tags.
What is wipe day on Fractured Eden Test like?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which Rust Data filters and lists contain Fractured Eden Test?
On Rust Data, Fractured Eden Test appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on Fractured Eden Test?
Read by the game's server browser, the tags Fractured Eden Test publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Fractured Eden Test?
Enter client.connect 15.204.47.27:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.