Rust Data

rustdata.spaceservers15.204.47.27:45646.ipynb

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Offline 15.204.47.27:28035 checked 26d ago

Fractured Eden Test

biweekly wipes moddedoxide

Connect

srv = rust.server("15.204.47.27:45646")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #14,353 # top 63%
last wipe 26d ago # biweekly schedule
next wipe 1d 1h # Fri 30 Oct, 15:10 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep2 Oct5 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Friday 30 October, 15:10 UTC, in 1d 1h. # Its biweekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
01d 1hFri 30 Oct, 15:10 UTCwipe
17d 5hThu 5 Nov, 19:00 UTCFW force wipe
215d 1hFri 13 Nov, 15:10 UTCwipe
329d 1hFri 27 Nov, 15:10 UTCwipe
435d 5hThu 3 Dec, 19:00 UTCFW force wipe
543d 1hFri 11 Dec, 15:10 UTCwipe

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 15:10 UTC26d ago 2 NaN running 0
1 Thu 1 Oct, 13:58 UTC27d ago 2 NaN 1.1 days 0
2 Thu 1 Oct, 00:30 UTC28d ago 2 NaN 0.6 days 0
3 Thu 24 Sep, 02:06 UTC35d ago 2 halved by day 1 6.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
15.204.47.27:28035
region
–
max players
10
group limit
8, the default
wipe schedule
biweekly
last wipe
2 Oct 2026, 18:34 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average9/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average15/100
2СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average10/200
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average9/200
4Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 6 on average1/50
5Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average0/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Fractured Eden Test rank?

Rank #14,353 on seven-day player hours for Fractured Eden Test, within the top 63% of all ranked servers.

What population does Fractured Eden Test carry?

Offline now for Fractured Eden Test, with the last sample 26 days 17 hours ago.

About the server

What Rust version does Fractured Eden Test run?

Version Rust network protocol 2634 and build 166586 on Windows is reported by Fractured Eden Test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Fractured Eden Test, and is it up?

Offline now for Fractured Eden Test, last seen 26 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 21 September 2026.

Which location does Fractured Eden Test run from?

There is no region published for Fractured Eden Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.204.47.27:28035 is its address.

Map and rules

Which rules apply on Fractured Eden Test, and what settings?

The name Fractured Eden Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Wipes and dates

On what schedule does Fractured Eden Test wipe?

The tag sets the prediction: Fractured Eden Test has too few wipes on record to confirm its schedule. On Friday 30 October at 15:10 UTC the next wipe is due. This world was created 26 days 19 hours ago. A fortnightly wipe schedule is published in its tags.

What is wipe day on Fractured Eden Test like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which Rust Data filters and lists contain Fractured Eden Test?

On Rust Data, Fractured Eden Test appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on Fractured Eden Test?

Read by the game's server browser, the tags Fractured Eden Test publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Fractured Eden Test?

Enter client.connect 15.204.47.27:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^b,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166586
Build Recorded game build: 166586.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,948 players 11,836 servers online